Hey all, wanted to post this here something I have been blocking out.
Recently picked up "The Book Of Alien" which had a shit ton of original art that I had never seen before (other then Giger's stuff) alot of it from artist Ron Cobb. I am a huge fan of the series and the new game looks to be very promising environment wise. Can't wait!
I couldn't resist blocking out this hallway when I saw it.
Next.. the floor high poly.
What'chu think?
Replies
The doorways should be wider, and the curve at the upper corners should have a smaller radius.
The walkways into the doorways should be wider, filling the entire space.
3 (minor) points of critique on your WIP:
- the cable strands are too uniform and too straight.
- that hanging cable needs to come from somewhere and not just begin there
- the wall brackets on the right are just on top of the seam between two elements; no engineer would ever place it there.
This scene screams modularity as me, because everything is either mirrored on the other side or repeated next to each other. You could also experiment with different tunnel lenght, if you make the modules... modular. (Any thoughts about how you want to render this? realtime/pre rendered?) I actually looks like in the lower picture the tunnel is shorter than on the upper left. I like the longer version better. It makes the tunnel itself the actor and takes focus away from the access room on the end.