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So, what are your resolutions for 2014 Matt? I hear no one ask, well no one along with the standard drink less, eat fewer pizza's and perform less actions to warrant shamefully terrible nicknames, one of them is for me to build a fully fleshed out, populated portfolio.
And so, trying to stick to that, here's a thread to build up some pressure to actually see it through.
Kicking thing's off is something I've been working on for the past few weeks, he's a sith warrior and my first piece of fan art.
Still a fair bit to do, only really got to start properly texturing him today so all feedback is more than welcome; nothing for the moment is really locked in.
Lightsaber closeup, first attempt using metalness maps in TB2, I like it. Also, I miss semi-transparency...
And finally a wireframe, surprisingly a rather easy retopo on this one, learnt a lot in the last few months which helped make it a much smoother process.
Anyway, cheers for any feedback or comments in advace, here's to a productive 2014!
Replies
stevston89 I had purposefully enlarged the hands but looking at them again they are somewhat excessive aernt they? I'll reduce em somewhat, and good call on the skin, definitely needs to be darker.
Are you still thinking of making this guy a Zabrak/Sith cross? I really think some dark side tattoos could look awesome on this guy, it would really give him a bit more character. Quite a lot of Sith had tattoos to strengthen their alignment to the dark side, ie Darth Talon was Twi'Lek and had similar tattoos to Maul, not sure if you're worried about breaking the lore, but its not as if Lucas hasn't done that already.
One thing I would say is that if you ARE adding Dark Side tattoos, with the character's current wardrobe he's going to look very similar to Maul. That's not a bad thing exactly, but if you want to make the character your own you should think about altering the costume slightly so that it's more indicative of The Old Republic as opposed to the film era attire? Just a thought.
And I am trying to go for something more Darth Maul esq, I'm kind of trying to avoid the Old Republic stuff and I'm wanting to stick to the film aesthetic a bit more.
And as far as the eyes go, they're pretty bloodshot at the moment but the eye shell shader is pretty overpowering with all the reflections, need to do some tweakage on that front to show them off a bit more.
Anyhoo, small update really, just tome texture tweaking and added the horns and tattoos. I've also taken the critiques on board, darkened the skin as far as I want it to go, any darker and it'll all end up blending together with the dark outfit.
Hands are, still massive though, yet to adjust them :P
Close up on the head, tried to make the tattoos make him look a bit more menacing.
All feedback welcome, cheers everyone!
Also as far as my ref went I was looking a lot more at the original series stuff that Obi Wan wore, which felt more basic like a priests get up. Same goes for the emperors robes, they're pretty plain and scratchy looking, and so that's what I was kinda going for more so than the new trilogy stuff.
Thanks again though, it's appreciated and definitely something I'll be keeping in the back of my mind when I start working on whatever I go onto after this.
Anyway, update on this, been reworking the scene mostly. found some nice HDRI's and so I gave it a bit of a Lighting change to match. I also worked on the skin textures a bit more, finishing up a proper translucency map and I adjusted the spec and gloss in a few spots.
Oh! and an empire symbol stand for him...
UPDATED: skin feedback
The next and, hopefully, last thing on the list of tasks it to create a variety of props to fill his belt holster loops.
That's about it for now though, let me know what you think, cheers!
EDIT, now the images actually show up... screw you dropbox!
Hopefully it'll look better once I have a proper sub-dermis map in there, right now its just a solid colour.
ie. http://media.moddb.com/images/groups/1/5/4680/SithWarrior-TOR.jpg
Also the horns look a little stuck on, maybe have the skin all breaking up around them and slight swollen around the edge. Just to bed it all together.
I need to do some tweaking on the horns but they were pretty stuck on, spent the best part of sunday night sorting out some head topology so now it's a unified mesh, But I'm gonna try and get some more done to them texture wise to make them sit better I think.
EDIT newer update
And for those that don't know what I'm on about this is it, going for a slightly more cartooney look for the face, but definitely using the same costume.
One of the biggest distractions for me when looking at character models are the hands when they aren't in a relaxed position. It's extremely difficult to make a character believable when his hands are stuck out like he is frozen!
Anyhoo, small update really, just been sorting out a bunch of issues with my anatomy rather quietly, not done too much on the legs really.
However it is still something that's rather new to me, my main experience in the past has mostly been with fully clothed characters, so if you do happen to spot something wrong with my anatomy please do point it out, cheers!
Anyway, I'm fairly happy with this other than the long sleeve, was originally going to have some stuff on the forearm but looks weird having one sleeve rolled up without the other in my opinion.
Let me know what you think if you have any thoughts, they'd be most appreciated cheers!
Final thing won't be done up as green plastic, still a lot to do (obviously) but thankfully it's yet to feel like work.
Any feedback would be appreciated, cheers!
Any thoughts welcome, just a nuetral-ish test pose at the moment.
Alright, quick update on this, been working on the makeup and some high frequency details on the skin and metals, it was all looking pretty muddy beforehand with little definition in my opinion.
I'm going to call this done for the time being, want to start to focus on something new and I'm starting to hate looking at it :P
wireframe, final tri count - 23, 809
texture sheets -
[final res - 2048*2048's]
[final res - 512*512's]
All feedback is welcome, hope you all like it!
The biggest overall issue though is the teeth. They really could have used geo to make them pop. Baking them down flat really kills the depth and usability of the model.
Still great work overall
And yeah, he was going to end his life as a posed sculpt, so the teeth were kinda stuck being static when I decided to take it further unfortunately. Was nice to not have to worry about the inner mouth for once though, but I do try to get a proper set of teeth and tongue and what not usually.
Thanks again, useful stuff to carry over to what I do next for sure!
Portfolio
Some images of the work I have on there.