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Environment Artist Portfolio Review

Arctemple
polycounter lvl 5
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Arctemple polycounter lvl 5
Hey guys. I must be doing something wrong, and I need your help!
I've been having difficulty landing a 3d or game related job for some time now. Not trying to sound like a sob story but yeh, haha.

Anyhow, I'm aware that there must be something wrong. E.g. my work is crap, presentation is crap, or some other factor. If you'd be so kind, please check out my portfolio and let me know what you think of it. Please be truthful! :)

Thanks!

http://aclyde.carbonmade.com

Replies

  • Arkana
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    Arkana polycounter lvl 8
    You could start off by adding some more info on your 3D asset pictures. Contact info, name, tri count, texture size. Maybe add some wireframe images for the low polys.

    There's also quite a few images you have in your 3D assets too. I'd probably take away a couple of the things that aren't too great like the catapult and rusted buildings, or at least take some better renders of them. Quality over quantity.
  • DWalker
    The green object on the 5th image in UDK Environment has something odd going on just below the top. Also, the green/yellow color combination isn't that appealing.

    The merc factions textures include high-resolution photographic textures and low resolution textures on the buildings, leading to a jarring effect where they meet.

    You should probably include a link to an actual resume in your about section.
  • Yuke
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    Yuke polycounter lvl 5
    The first thing I'd personally do is upgrade carbonmade so you can have a custom url (about £6/month for carbonmade and £10/year for custom url hosting).

    In terms of your actual work I would add a few things:

    - some breakdowns on what you consider to be your bigger/better pieces
    - wireframes on a few key pieces
    - texture flats on a few key pieces
    - maybe some more high poly work like the ones you've shown in your 3D Assets section
    - showing tri-counts of scenes/assets

    I noticed some waviness on some of you cylindrical assets, might be worth having a look at this thread by Earthquake about normal map projection/waviness in your normal maps
  • Arctemple
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    Arctemple polycounter lvl 5
    Thanks for the pointers, guys.
    Also thanks for that link Yuke, that's super helpful. :)
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