I'm currently at uni and need feedback for my low poly model, it's my first so please give me as much positive and negative feedback as possible thanks guys!
1100 tris is quite a lot for a model this simple. And the texture feels too muddied and faded.
I think you should make the hair be more of a tiling texture, it's pretty straight down her back. Mirror the body a bit, and increase the resolution of the face. Then go back and paint the texture with stronger colors and more contrast, perhaps painting in hard shadow lines.
You don't have any wireframes shown, but I have the feeling you could do with a bunch more loops on the arms and legs; everyone on that show is spaghetti.
Replies
Throw it up on Sketchfab.
I think you should make the hair be more of a tiling texture, it's pretty straight down her back. Mirror the body a bit, and increase the resolution of the face. Then go back and paint the texture with stronger colors and more contrast, perhaps painting in hard shadow lines.
You don't have any wireframes shown, but I have the feeling you could do with a bunch more loops on the arms and legs; everyone on that show is spaghetti.