Hi Guys.
How does the industry works in a real world I mean can I work in a company just as a modeler like modelling just hard surfaces, and not doing any texturing, I love modelling, I like animation but texturing uv creation or painting is not my strongest point.
Could I be hire just to do some modeling??
Replies
How is the scene regarding online work? I live in Ghana unfortunately and animation jobs here are none. Being able to get gigs over the Internet and send in to the employer or client when complete'd be perfect for me.
Thank you very much for the links really useful.
1024x1024 is no longer the largest you'll see in games. The Xbox 360 had 512mb of ram, and most textures were around 512x512 or smaller. Now consoles have 8 gigs of ram, so 2048x2048, or multiple 1024x1024 textures for a model is possible. 40k tris for characters in "next gen" games seems to be common.
Art tests normally have poly and texture limits.
The technology side of things will allow every 3d artist any tool he needs to produce high end visuals at his fingertips.