Hey guys !
I've been following polycount for a few years now, but never actually got around to posting. Thank you for all those awesome threads and posts !
So really nice to meet you.
I'll be using this thread as my working thread and post all my work here, i've found this to work better than having dozens of threads sprea around. Allthough i will focus on next gen assets, i might also add some low poly stuff i've worked on for mobile devices and concept art.
All sorts of crits are welcome and much appreciated.
On the shotgun:
It's based on a concept art from gears of war that never made it in the final game. The model is ~ 10 000 tris, uses diffuse, specular, glossiness and normal maps (2048*)
ps:
I have no ideea how to introduce images in the thread. Tried using the insert image with using the attached files but doesn't work. Should i resize them? Thank you
Replies
Seems to be working now.
I do not know the author of the concept, so if anybody knows who he is so i can credit him please send me a PM.
This is the concept that i found on google.
Also, The first image has some nasty compression. Not sure why. It will load a bit slower, But try cubeupload.com
free, Quick, Simple, And no compression
Here are the high and low (wire + normal)
Cheers !
@stevston89:
thanks for the tip man, really appreciate it, i kind of like the over-saturation look too, not so much on the lower metals, but on the barrel and trigger mechanisms. I'll try it out over the weekend.
Reverse image search says it's from Gears of War 3, which makes sense, a little further digging got me Hawkprey's conceptart.org post, and then his blog: http://hawkprey.blogspot.com/
So uhm, some of you probably knew this, but I didn't so I figured I'd leave it here for future reference.
Thanks for the search mate.
Hawkprey blog's totally worth it.
Cheers !
Long time no see, recently i was digging through some old projects and stumbled upon this and though it might be a good ideea to finnish it.
High poly is not exactly done, since i want to take it into zbrush and detail it some more - scratches, dents and such. I've also attached some sketches i made and the current state of the low poly object (somewhere around 20 k tris). I've been spending the last few days unwrapping. My target tri-count is under 25k, hopefully this will be a portfolio piece.
The motorcycle is based on a Honda VFR 750 (94-97 model) which i own, and the project started as a way to customize my bike (alas in real-life) which i'm still working on (but it's an expensive hobby).
Decided to ditch the fairings, belly shield and change rear sub-frame design.
Looking for a rat/cafe-racer/fighter look.
Hope you guys dig.
About 25000 tris, normal, albedo, metalness, gloss and emissive. The chain is a separate material (can be animated).
Here it goes, hope these aren't too many.
Got to see what i start doing next.
@ae: yep i really screwed up the tyre geometry.
@ stevson : aye !
I'll retopo the tyres, unfortunately i have to bake the normal map again, hopefully things will still match.
I've added geo to the tires and exhaust so it looks better now. You were right .
I didn't get to do much else since i had to leave for a week to work on location.
Would any of you guys be kind enough to comment on my portfolio, what should i cut and what else should I add?
I intend to move to London soon, but need to get a job there first, pay rent, taxes and so on.
If you think I'm crazy, yup, I am.
I will be spending the next 2 months working everyday on my portfolio until it's worthy of getting noticed.
So, without further ado:
http://www.omneom.portfoliobox.me/
Right now I am interested expressely in the quality of my work and not the website layout or design (which is non existent), but would appreciate any sort of critiques and comments you have.
I have been slowly trying to go from mobile games to next gen, but I am willing to do anything (almost) to move to London as soon as possible.
Thnak you.
Also here's a mech for ya ( wip) :
CHeers
LE : Also got myself a website: www.robertdeleanu.com but it seems to be down now thanks to wix.
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