@Shadow_Walker: Thanks, man. This very little hand painting actually. I've been messing around with using MatCap renders from Zbrush to do procedural texturing within photoshop. The only 'photograph' used in this guy is set to about a 25% opacity to add a bit of noise. Everything else is either a MatCap from Zbrush or a baked map like AO, Cavity, etc.
@Robeomega: As requested. It's just a viewport screen grab but i think it serves.
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Handpainted, right?
Also can we see this actually tiles aswell
@Robeomega: As requested.
http://www.youtube.com/watch?v=MF6MtO9HScI&feature=youtu.be