Looks pretty solid, but you should try to paint in some color variation between the stones. Depending on how pristine you want the scene to look you might want to consider making some dirt and/or moss between the stones as well.
It doesn't look like it tiles perfectly as you seem to have a duplicate row right at the edge.
I also thin the color variation on the individual stones are too strong and the transition needs to be a lot smoother as well.
The bigger color variation with different colored bricks is good, but if you were to tile this 20 times the repetition would be obvious. You need to either do a lot more bricks with some more subtle color variation or multiply an additional texture on top to break it up (I believe they mention this in Vertex 2, look it up).
The sculpt looks pretty good, but the texture needs work.
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any crits ! welcome
thanks
here is the final result from max and from unity
i had some trouble with unity
any crits , welcome
thanks
crtis welcome
here is a Wall texture :
crits welcome
I also thin the color variation on the individual stones are too strong and the transition needs to be a lot smoother as well.
The bigger color variation with different colored bricks is good, but if you were to tile this 20 times the repetition would be obvious. You need to either do a lot more bricks with some more subtle color variation or multiply an additional texture on top to break it up (I believe they mention this in Vertex 2, look it up).
The sculpt looks pretty good, but the texture needs work.
here some progress , i hope there is some difference .
i will re-bake the normalmap later for the duplicate seems .