Hey guys, I've been learning ZBrush over the holidays, so I'm still pretty noob at it, but I usually model in Maya 2013.
I have to do a high to low poly set of furniture and I'm wondering what the best approach would be to this.
Should I create a base mesh in Maya and import that into ZBrush or create the high poly from scratch in ZBrush and import back to Maya to bake and do the low poly.
Here's what I've cooked up so far in ZBrush just to get the basic shape, which still isn't finished because I am unsure if I'm approaching this in the best way.
Replies
If you're going to do something efficient and relatively modern like IKEA furniture typically is, stick to Maya mostly and dump it into ZBrush if you need to do details or specific weird shapes.
If you're going to do sculpture-complicated furniture, I'd say dirty rough sculpt in ZBrush with Dynammesh, and retopo for a clean HP.
So yeah I was thinking Maya could handle the base for that and dump it into ZBrush for all the details in the wood and stuff.