Not sure why you haven't gotten more feedback in here. You should drop some shots in "What are you working on 2014" as well, With a link to this thread. In attempt to increase traffic
Plane looks on point. Don't have much to say in regards to it. Nice clean texture/shader style and it looks nice.
On the GAZ, The wood could use some love. A lower gloss value on the cab paint combined with a higher gloss and higher spec value for the wood paint would work well I think. Separating the paint from the bare wood underneath and separating the cab green from the wood. Having the OD green more matte on the cap would contrast nicely with the fenders as well.
To create additional separation, Using your wood paint layer mask (assuming you are using one) make a black and white image of just the bare wood, and the wood paint. White being high (the paint) and black being low (the bare wood), Then run this image through the NVidia filter or run it through Ndo to create a normal map overlay. In the layer style options, under blending options, You can disable the Blue channel and set the blend mode to overlay. This will retain all your other normal map data, and add detail to the wood.
Thanks man!
I really got used to offline renders so tweaking glossy-spec values for realtime engines is a bit tricky and sometimes feels comlpletly random to me. I should dig it.
Beautiful work! How much time did you put in on that launch vehicle? The only thing that stands out to me is maybe that the curve of the I-beam in the rear bed of the vehicle in the last image could be a bit rounder, but maybe that's intentional? Very nice
Dobbler
It took 48 hours (6 eight-hour days) to make s-400 model, including searching for references. And I really forgot to turn on smoothing on rear bed
I love the GAZ-M1!!!! I'd love to see more work in progress shots as you go along. These are awesome!
The only crit that I have is that the material on the Kriegslokomotive is pretty flat, which makes the details hard to see, especially around the wheels/mechanical bits at the bottom.
This is very nice work, would love to know your material setup, and see your material swatches. Overall great work, but wouldn't it be nice to see them in a game engine preferably working to some extent, because at the moment they have be come very static like bed side ornaments or model toys that you aren't allowed to play with and not allowed to touch get one into a game engine presto.
Ok, I will look if I have any incremental backups left. I'll be able to get to my pc at work after holydays. I'll post some wires then.
There is not much to say about my work process though. I'm currently trying to figure out the best way to deal with materials. Currently I tune specular in photoshop which is tedious and slow process. Really looking forward PBR painting in 3dcoat, which I hope will emerge later this year. Or substance painter if 3dcoat won't work out.
As of game engine we have our own old inhouse engine in which these models look pretty awful But our programming guys are working on it.
I wish I had some time to get my hands on UE4.
Killer stuff. Not a lot of comments to make, but it's a fun thread to watch. Perhaps grab the Marmoset trial (it's extended during the Petrol/Blood contest) and give your stuff a spin there.
Maybe if the ground wasn't a 90 degree cut, it would be even more cool. What I mean is, maybe add small rocks and holes in the flat area of the pedestal. Or maybe some tree roots hanging down ect?
Just some ideas. again; Awesome stuff man!
Old soviet antarctic exploration vehicle.
A few of these were built, and some of them are still in use! Each one has it's own very distinctive look because of lots of repairs and field modifications.
It's based on the chassis of the famous T-54 tank.
Those look really good, very realistic texturing, kudos there
Theres just something on the truck and on the snow mobile, those painted depths totally destroy the illusion for me. On the truck the black shadow spots on the tires and the fake holes on the snowmobile tracks. If you look at the top of the truck alone its looking great and pretty realistic, but the tires drag it down a lot
The same for the snowmobile.
The worst piece is always setting the standard
I know its no easy challenge on the snowmobile without compromizing the poly count
but maybe you could make bolts there instead of holes or consider something else
in a future object or just use more polys (for what are you doing those anyways ?)
I had no idea that the soviets made an exploration vehicle out of the AT-T! I was actually going to model a variation of this next, the BTM-3 trenching vehicle. As always, sick stuff. My only crit is that when the light catches off the turntable of this vehicle's rear section, some small tiling appears pretty visible. eg:
I know what you are talking about. I tend to leave more AO and lightning information in diffuse texture than really needed. Thank you for pointing this out, very helpful, really.
Not sure what you mean by making bolts instead of holes. I have to stick to the real thing. No fantasy stuff.
These models are all commercial work so sadly I don’t have time to polish things out. Most of them are made in a week or less.
ghaztehschmexeh
I used pictures of BTM-3 as reference because there is very little pictures of antarctic vehicle.
Good luck with that digging mechanism
Replies
Not sure why you haven't gotten more feedback in here. You should drop some shots in "What are you working on 2014" as well, With a link to this thread. In attempt to increase traffic
Plane looks on point. Don't have much to say in regards to it. Nice clean texture/shader style and it looks nice.
On the GAZ, The wood could use some love. A lower gloss value on the cab paint combined with a higher gloss and higher spec value for the wood paint would work well I think. Separating the paint from the bare wood underneath and separating the cab green from the wood. Having the OD green more matte on the cap would contrast nicely with the fenders as well.
To create additional separation, Using your wood paint layer mask (assuming you are using one) make a black and white image of just the bare wood, and the wood paint. White being high (the paint) and black being low (the bare wood), Then run this image through the NVidia filter or run it through Ndo to create a normal map overlay. In the layer style options, under blending options, You can disable the Blue channel and set the blend mode to overlay. This will retain all your other normal map data, and add detail to the wood.
Keep up the good work ^^
I really got used to offline renders so tweaking glossy-spec values for realtime engines is a bit tricky and sometimes feels comlpletly random to me. I should dig it.
(I don't like the black holes in last car's wheels.)
High poly clay render.
It took 48 hours (6 eight-hour days) to make s-400 model, including searching for references. And I really forgot to turn on smoothing on rear bed
The only crit that I have is that the material on the Kriegslokomotive is pretty flat, which makes the details hard to see, especially around the wheels/mechanical bits at the bottom.
Keep it up, I look forward to seeing more.
There is not much to say about my work process though. I'm currently trying to figure out the best way to deal with materials. Currently I tune specular in photoshop which is tedious and slow process. Really looking forward PBR painting in 3dcoat, which I hope will emerge later this year. Or substance painter if 3dcoat won't work out.
As of game engine we have our own old inhouse engine in which these models look pretty awful But our programming guys are working on it.
I wish I had some time to get my hands on UE4.
About 14000 tris
2048 maps
Seriously some fantastic art! Keep up the great work! MORREEE PLZ!!!
Just some ideas. again; Awesome stuff man!
But I'll consider this in future.
A few of these were built, and some of them are still in use! Each one has it's own very distinctive look because of lots of repairs and field modifications.
It's based on the chassis of the famous T-54 tank.
Any chance for rear view?
...and maybe wires? And UVs?
And wires.
yes. All the gifs...
Theres just something on the truck and on the snow mobile, those painted depths totally destroy the illusion for me. On the truck the black shadow spots on the tires and the fake holes on the snowmobile tracks. If you look at the top of the truck alone its looking great and pretty realistic, but the tires drag it down a lot
The same for the snowmobile.
The worst piece is always setting the standard
I know its no easy challenge on the snowmobile without compromizing the poly count
but maybe you could make bolts there instead of holes or consider something else
in a future object or just use more polys (for what are you doing those anyways ?)
keep up the good work!
I know what you are talking about. I tend to leave more AO and lightning information in diffuse texture than really needed. Thank you for pointing this out, very helpful, really.
Not sure what you mean by making bolts instead of holes. I have to stick to the real thing. No fantasy stuff.
These models are all commercial work so sadly I don’t have time to polish things out. Most of them are made in a week or less.
ghaztehschmexeh
I used pictures of BTM-3 as reference because there is very little pictures of antarctic vehicle.
Good luck with that digging mechanism