Hey guys this is a project i'm working on at the moment it's supposed to be something like a typical maffia Crime Alley.
I made some moodboards to know what i really want frome this piece.
This is kind of the theme i'm going for classic Maffia theme the maine thing i wanted to get out of this was clich
Replies
Here's Also a 360 of the Alley
Still basic Texture First Wanna get all the buildings in the before i start texturing more
Also Added Some Basic Lights to Check how the light react to the basic texture.
Also added some little fog
Here Are The Images:
and the windows feel weird. I think it's because they're so blank. Even just having a sihloette of some curtains, or maybe some boards covering them, or something just to break up that same blue pattern would do a lot for your scene. Your greybox looks great and I can't wait to see more !
i'm first unwrapping all the buildings and props before i start texturing
@ GragGunslinger Curtains are really cool idea thx but i'll have to look into that on how to do it. I really don't know at the moment how that I would get it in there.
And as for boarding up the hotel has a lot off boarded up windows but you can't really see it yet because of the basic texture
But thank you for the feedback.
@ Stirls the bricks shouldn't actually be on that mesh but I like this more than the udk standard texture the texture will completeley change. Right now The texture is indeed Boring. Still got a lott to do. I don't really understand what you mean with grime looked it up on google and just found images of kids with paint on their faces. But I think you mean I just should play some more with colour variation and saturation.
Thank you for the comment
Try to give it your own spin ofcourse.
And Here's Another Vid:
https://vimeo.com/83806116
@ Chillydog12345:
You're probably right about the store but I only wanna do the Alley and the streets surrounding it. And make the focus be inside of the Alley this will mostly be done with lighting. I think a store will attract away the attention from where I want it to be.
But Thank you for the comment
@ Fogbrain:
Thank you for the tip I played Arkham to look at the environment. And i actually noticed that the develepors have been lazy in Arkham. Never noticed it before in the streets you only got something like 5 or 6 props. They just placed them smart so it doesn't notice that hard. I'll try to do this more in my own scene.
Thank you for the tip and Feedback
Here's the update: