Hello, this is my new project. A video game Darth Vader. First I'm doing the High Poly in Maya, and the next step is to move the body to Zbrush to make wrinkles and leather.
I ask for feedback because i've never made a video game character before and not know what steps I can be wrong.
Dude this is super good for your first character.. good organic modeling, nice detail and the proportions look pretty great (i wish i could do hands like that ) but im not an expert in anatomy, not much crits just came to show some support im looking forward to some more updates
Looks nice but something is missing.
Has a little "Kid Costume" feeling maybe its the unnatural stance and the lost cape. Let the shoulders sink deeper, not to straigth.
Another concept i know is the "Fighter" Typ with more muscle mass at the legs and arms.
I think some of the "Kid Costume" feeling like Grungy mentioned is from the fact that the dome on the helmet seems to be a bit too big. Other than that nice work so far, looking forwaard to seeing some more
What do you think?
This is the High definition model. Still finishing some details, like buttons which I will do in Maya, and clothes details like wrinkles and seams that i will do in Ndo.
This is my first Character model, i have some doubts about the low poly modelling.
I´v been looking some character models and i don´t know i´ve i have to separate in other geometry the fabric that starts in the waist to the geometry of the legs.
sorry guys, if you don´t matther i´ll like if you tell me the number of geometrys more or less that you will do for a next gen character.
Hello, I have a couple of questions about the low poly model.
Remember this is my first character modeling in poly.
I don´t know if I have to model the parts that are hidden, like the shoulders, which are under armor, or the back that will covered by the tunic and cape.
Looking pretty good man, keep it up. As far as your question it depends. As a general rule of thumb, if you are trying to conserve your poly count, you should never use polys for something that wouldn't be seen.
With that being said though, you have to be very careful if your character is going to be animated or rigged. As polygons will move around and you might be able to see holes in your mesh.
Hope that helps, welcome to the world of polys!
Replies
Has a little "Kid Costume" feeling maybe its the unnatural stance and the lost cape. Let the shoulders sink deeper, not to straigth.
Another concept i know is the "Fighter" Typ with more muscle mass at the legs and arms.
This is the High definition model. Still finishing some details, like buttons which I will do in Maya, and clothes details like wrinkles and seams that i will do in Ndo.
This is my first Character model, i have some doubts about the low poly modelling.
I´v been looking some character models and i don´t know i´ve i have to separate in other geometry the fabric that starts in the waist to the geometry of the legs.
sorry guys, if you don´t matther i´ll like if you tell me the number of geometrys more or less that you will do for a next gen character.
Something weird is going on with the torso as well, it just looks a little 'hunched' in general.
I know hehehe, this is not the last level of detail
if you want the original costume, you'll see that it's just as loose
What do you think for the low poly? it´s better if i model all in low poly? or should I leave the plane with a normal map?
Are 3440 tris. I´ve made the normal maps with the maya transfer maps, and the texture in photoshop.
Remember this is my first character modeling in poly.
I don´t know if I have to model the parts that are hidden, like the shoulders, which are under armor, or the back that will covered by the tunic and cape.
Thanks guays!
With that being said though, you have to be very careful if your character is going to be animated or rigged. As polygons will move around and you might be able to see holes in your mesh.
Hope that helps, welcome to the world of polys!
What do you think?
I don´t know but on the last picture he looks a little bit smaller then on the other pics ^^
Looks a bit like a child ^^
That effect it´s beacause in each picture i used different focal lenght to test different results.