Hello everybody, good year to everyone. let's go straight into the subject.
Back around the end of november, I felt very unhappy with the level i had in anatomy, posing, rhythm and forms. I know i was able to get some result but it took a hell of a time and iterations to get there.
I decided to challenge myself, from this day and for a month, i would have to do a sculpt per day, posed and without symmetry. Getting back to the masters, I decided to copy famous sculptures at firt. as I advanced in my quest for anatomy, I started learning how the body move and work. The funny thing is the more i practiced, the harder it became, and the funnier it was. Time for each sculpture range from 3 to 8 hours. It doesn't matter if they're not finished at the end of the day, It wasn't for the details.
Due to my schedule, there were days when i couldnt work and the weekends were for the family. Though at first i wanted to do it for a month, I Think i'll be carrying it to the january (while at the same time doing the comicon challenge) and febuary. For now.
Sorry for the novel, now onto the pics.
I'll try to keep this updated as i go on.
Replies
Keep it up!
Do you look up different statues/sculpts and recreate them in Zbrush? Or are they of real people and photos? They're really great, very inspiring to do this myself. Totes subscribed
Andy : yeah it's a specialised area, character artistry :O
Steve : for time reasons, i start from a basic basemesh, without forms and proportion-wise kinda iffy, but i have separate polygroups for everything which really help on some poses.
Texelion : sure, i'll think of it next time, thank you
Rob : Thansk, i will try to keep it up at the same time as the comicon challenge
Pisciel : Yeh, i'm looking for some statues which pleases my eyes and try to recreate it. generally im trying to find simple stuff, but I think i'll start with several character soon. At first i used only pictures of statues, but now im trying to model from a single photo. Thanks a lot for the kind words.
Been feeling sick as shit today so not much is happening, try to model some stuff anyway but it's cranky at best.
Well I don't know your pipeline, maybe you will change the body later, I just find odd to start designing clothes on this body ^^.
Nice choice for the character though, Selene looks good, I totally imagine her with the vampire refs you took ^^.
When i talked about costume design, it was about paintover. I'm not crazy enough to start modeling the cloth with such a feeble start
I'm sure this will all pay off for you. I already see improvement! Keep it up.
Really loving the thread so far keep it up.
love the poses!! arrrrgh!!!!
that bad ass pose with the girl with the high heels.. dam! nailed it
loving the bicep flex
SA_22, s6, Torch, dudealan2001, thatanimator : Ty guys, your cheers are really pumping me up>
PyrZern : as said before, i could start from a sphere but it would be too time consuming as im only spending a day per sculpt. I have a troublesome basemesh ( proportions sucks on it) that has a polygroup for almost everything, which saves me a lot of time when im posing those guys.
So today i revisited one of my favorites sculpture, Perseus and the Gorgon. I decided i'd age both of them like they lived that fight for thousands of years. Right now it's only perseus, i'll do the Gorgon at a later time
anyway :
Well today was the 30's one. I still feel like i started yesterday :
For the poses, it's really situational. either the day before i have a theme and a slight idea of what i want to make (like the samurai, i wanted to do a samurai) and in that case im looking in google for samurai picture until i find a pose that pleases me ( this one was found on a really rough concept)
Or in some case the pose i find give the theme for the picture, like the woman in day 30. In these cases, i am looking through ballet and dancing picture, because i think dance is imposing some pretty hardcore constraint on the body, which makes it all the more interesting to sculpt and learn anatomy. Gymnastics too. once again, i just randomly stroll on google image or pinterest until i find something that pleases my eye
the sculpts have a lot of anatomical errors. the muscles are in the right places, but the shape is not deforming like it would in reality.
this can be realy tough to learn because standart anatomy literature only displays shape in very static poses.
for example on the samurai his back is very much defined by the trapecius in your sculpt.
but in reality his trapecius would be relaxed and streched out, and the back shape would be defined by his shoulderblades.
hard to put this into words, but i hope you get what i´m talking about.
your sculpts look like you know the anatomy, but you lack practise in working from real reference.
it is pretty hard to get 360° turnaround photographs of interesting poses, so i gues you might have to practise more 2D reference drawing or maby get a model or a friend and take some photographs yourself and then try to nail the sculpt from every perspective.
anyways keep up the good work!
I try posing myself and touching my muscle as im sculpting but it's really difficult for some poses. finding someone everyday for those exercice might be difficult but i'll try to get more references regarding similar poses
Thanks for the feedback, definitely hits where it needs to !
TO THE SCULPTMACHINE!
Body has won today, i give up for this one. This pose is definitely insane...
Are you using reference for For the poses?
Keep them coming!
Dudealan2001 : yeah i know, i'm kinda shy about it since my pipeline is so messy and i always forget to turn on something to record. I will try in the future !
Chamade : nope, not even posable
MeintevdS : yeah, im using a reference each time, generally from a photo or a posed video or drawing and rough. I just need the base idea and then i tweak it to get more flow, well i try. I usually use a lot of dancing, gymnastic or contorsionist photos, since they always put the body in such a extreme pose.
Anyway, here's today's share, i tend to freeform too much these days, i will go back to the basics once again, i think !
btw great work keep it up.