Hey guys, I'm going to take a crack at making a courier. I'm going to have some questions once I get out of the modelling/texturing phase that's for sure. So I'll be relying on you guys then.
This painting isn't done quite yet I don't think, but its good enough to start modelling
Any ideas on how he should carry items?
Replies
You might want to reconsider this design or the idea of a chinese dragon courier completely.
EDIT: Ninja'd by Sukotto
Edit: Ninja'd by Gaiascope ninja'd by Sukotto
What you think, worth continuing?
But I think it would be wiser to pick your battles and walk away from this one. It's harsh and extremely unfortunate, but you could probably better spend your time working on something else.
But he's short and cute and flies using wings so we went for the opposite with the more badass, long and flowing approach. The point is, the way the model is presented ingame is what matters, as long as it's different enough there, the base idea can be the same.
But yeah, it is adding another artificial wall of difficulty for yourself.
Thanks for info guys, Spudnik your heads up was helpful.
http://steamcommunity.com/sharedfiles/filedetails/?id=213076051
Here are some images of the completed PL weapon.
next creation lined up is Enchantress Hair.
Symbol in hair pin is 'Horse'
Uhhhhhhhhhhhh, YES! I feel like the animations will be very similar to Azuremir but I think there's room for a courier like this, and oh my days how hard do I want it. Personally, I feel this design is stronger then Azuremir, plus its a Korean themed dragon, not Chinese. It's Dota, there's room for everything, as long as the community wants it. Post it on Reddit, see how people react there. Use the line "What do you think?", they eat that shit up, redditors love to voice their opinion when given the oppertunity.
'Korean'
Personally, the validity of whether an item is acceptable or not shouldn't be a consern. It's a strong design, personally feel its stronger then the other serpent dragon in the game, it's also playing off a different culture. While they might be visually similar, they are also miles apart. Honestly, there's only one thing that you need to worry about, and that's the quality, make a well designed item, and something that reads well with the community.
Keep in mind, we have two different lockbox couriers, three different smeevils, and countless greevils. If there's another serpent dragon, if it's well made, I wouldn't even care.
And here's the kicker. You can make a similar arguement with Vidotto's Prismatic Drake, and Wyrmeleon. Similar anatomy, similar animations, yet both are accepted into the game.
#YOLO
Heres some wip shots. I took what spudnik said into consideration about the presentation. I was planning to present this dragon courier as an 'Ancient' dragon. So, I've introduced a large beard and whiskers. Thoughts?
Thanks guys.
Thoughts?
About the hairstyle : I think the end result fits in quite well ! Well done.
I do find the white rim and the under lighting from the hairstyle thumbnail to be a bit odd tho. On the one hand it does a good job at making the thumbnail stand out ... but on the other hand it looks almost broken/unintentional. I think it would be nice to have at least one beauty shot with a more traditional lighting setup, just for the sake of clearly presenting your work.
Do you have a workshop link for it ?
Good luck for submission !
On the hair, I used the cgfx shader for dota in maya. It's got all the maps plugged in there, and while it looks odd I think it's the best solution for promo images because I can't find any other set up in maya that looks decent. A friend suggested Xoulio in MAX, maybe I'll give that a go.
A link is here, support appreciated! (I touched up the promo images a bit)
Any suggestions to shader set ups in maya would be super appreciated. It's such a shame that valve doesn't have a good solution for artists there, I'd like to hear what other people use/do.
http://steamcommunity.com/sharedfiles/filedetails/?id=218154270
There are other places for lights, but I'm not sure how to use them in the shader. I'll have to research it more.
Think this is a step in the right direction.
Wanted to bump and say booyea, broke 300 votes. (Milestone) Thanks for Support.
http://steamcommunity.com/sharedfiles/filedetails/?id=218154270
I also am a fan of the PL lance you did, and I'm looking forward to seeing the dragon textured, the sculpt looks great.
The DOTA Shader in Maya is a little unintuitive, didn't realize you had to actually paste the name of the light into the slot. Derp. I think max's has a drop down or something a little more helpful.
The dragon as a courier will be a bit late, but I might finish him anyways. thanks. Might finish my DK set first.