Curious, what kind of cubemap did need to convert? I have a Photoshop script somewhere that I wrote, which converts horizontal cross cube map faces into individual files.
It's actually stored in the DDS as slices. Nvidia's Photoshop plugin will arrange the slices into a strip when it loads. If you tell it to load the mips, they'll be arranged like this:
Using equirectangular/latlong maps is a solution. The material for those is more complex but given the poor performance of UDK's DX11 mode I still find it superior.
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http://msdn.microsoft.com/en-us/library/windows/desktop/bb205577%28v=vs.85%29.aspx
It would be cool to have a utility that converted a DDS cubemap with mips into a UDK cubemap with mips.
Well, I guess that would be a horizontal strip cubemap? I actually had a small app in the works that did this
Is there a way to import cubemaps with their mips?