Hi! I've been experimenting with Bitmap 2 Material Trial in UDK for a couple of days. I'd like to know what kind of maps (like Curvature, Bump, etc., well, SubstanceImageInputs) are expected to go in the Image Inputs nodes, I haven't been able to find any information about thoses on the net, and there's no UDN Substance Graph Instance section.
I ask this mainly because I'd like to get more displacement-like and bumpy Substance textures, I know I can get bump with Bump Offset in the Material Editor, and it has proven to be a good solution, but I think that possibly the mentioned Image Inputs can contribute to get a bump effect and edit it through the Graph menus (now many parameters don't affect the texture).
Do you know what kind of images or maps (AO, Curvature...) are supposed to go with every Image Input other than the Bitmap Diffuse? I mean: Bitmap Relief, Bitmap Detail and Bitmap Grunge.
Some curious facts: apparently, with the same Diffuse, in B2M I get a valid Curvature and in UDK the Curvature SubstanceAirTexture 2D generated through the B2M .sbar file is completely neutral; the same thing happens with Bump, Height and AO.
Do you know how to fix that in UDK?