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Texturing Advice

Hello everyone,

I've been using 3DS max (and 3D software in general) for about 3 months.

Any criticisms would be welcomed on how I can improve.

I've foucsed on the walls and the floor so please ignore the untextured window bars.

I'm trying to create a 19th century jail cell. Using images of Bodmin Jail as inspiration.

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I created a standard colour map and a normal map using the Nvidia PS plugin.

Not sure what other map types I should create as I don't really understand the differences between AO, specular etc and when / when not to use each type of map.

Any help or info appreciated! Constructive criticism (be nice :poly121:) please!

Replies

  • Lokter
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    Lokter polycounter lvl 6
    Check the Polycount wiki for a good run-down of what each map does, specular is especially important to look at.

    Im not particularly experienced in 3D either, but to me everything looks very flat, its either brick or the whitewash paint/plaster. Maybe add some colour variation to the bricks?

    Might be worth looking into making them tiling textures as well, to avoid seams where the walls meet?
  • supremedalek925
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    supremedalek925 polycounter lvl 10
    I like the uneven brickwork at the bottom of the the sidewalls near the floor. I think that should carry over onto the back wall of your first screenshot.
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