I have experienced many problems with unwrapping uv's in 3ds Max. Last time it costed me quite a lot of time and frustration. The problem I am having is that i don't know which uv's are actually good, for texturing in Photoshop. I did quite a bit research on this, and i find that it can be done in many ways and usually it is recommended that you produce planar projections of uv's. But i see this as a problem when I need to unwrap characters and any other organic form that is supposed to be textured and later animated.
Can someone give any advice on how can I make uv's for characters so I don't need to worry about redoing all of the texturing and baking steps?
I did unwrap uv's manually since I didn't need to do any organic stuff, but then when I had to do it I used pelt mapping for characters which turned out not too give optimal result and has costed me overall quality of the textures.
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Also, Pelt can only work with sufficient seams. If there's an area that refuses to relax properly, it probably needs another split to help ease the tension there.