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metallic fresnel reflections/spec per RGB wavelength

From the Killzone SF lighting video they showed a diagram at 12min and said that for metals they are changing the fresnel reflection and specular from 0-90 degrees of incidence per wavelength. Throughout the video they use aluminum, copper, gold, iron, silver, and titanium material examples.

Where can I find a chart of these measured values for aluminum, copper, gold, iron, silver, and titanium in RGB wavelengths?

[ame="http://www.youtube.com/watch?v=_29M8F-sRsU&feature"]http://youtu.be/_29M8F-sRsU?t=11m8s[/ame]


Kz_fresnel.jpg
Kz_fresnel.jpg

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