Hey there! I have a huge bug with a normal map.
I have baked it in 3ds Max. And I got very good result first in my life (it was always a lots of incorrect places of shading)
And now, when I select my model- normal map is Ok, when it's unselect- normal map is giving weird shading.
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Guys, who faced such problem, tell me please how to fix it)
Replies
3ds max in general has broken normal map system, IE it may just be a display bug. Load it into another engine and see how it fares.
Sorry, I didn't find those thread yesterday) I will know in the future, thanks)