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Normal map bug

Hey there! I have a huge bug with a normal map.

I have baked it in 3ds Max. And I got very good result first in my life (it was always a lots of incorrect places of shading)

And now, when I select my model- normal map is Ok, when it's unselect- normal map is giving weird shading.

Face_normal.jpg

Guys, who faced such problem, tell me please how to fix it)

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