Hey there! I have a huge bug with a normal map.
I have baked it in 3ds Max. And I got very good result first in my life (it was always a lots of incorrect places of shading)
And now, when I select my model- normal map is Ok, when it's unselect- normal map is giving weird shading.
Guys, who faced such problem, tell me please how to fix it)
Replies
3ds max in general has broken normal map system, IE it may just be a display bug. Load it into another engine and see how it fares.
Sorry, I didn't find those thread yesterday) I will know in the future, thanks)