Why are [texture object parameters] linked ?
Means I can't have 2 or more independent textures scaled to different values even if I am using 2 or more separate [world coordinate 3 way] functions and different terrain layer weight maps or I am missing something.
It kind of defeats the purpose of the (world coordinate 3 way) function if you can't scale textures independent of one another, again I could be missing something but I am stumped on this.
Any ideas ?
Replies
Thanks for the tip