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Texture object parameter

polycounter lvl 6
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repete polycounter lvl 6
Why are [texture object parameters] linked ?

Means I can't have 2 or more independent textures scaled to different values even if I am using 2 or more separate [world coordinate 3 way] functions and different terrain layer weight maps or I am missing something.

linked_zps2febb58d.jpg

It kind of defeats the purpose of the (world coordinate 3 way) function if you can't scale textures independent of one another, again I could be missing something but I am stumped on this.

Any ideas ?

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