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Turbosmooth texture deform

Red Deliallisi
polycounter lvl 3
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Red Deliallisi polycounter lvl 3
Hello.

Im using 3dsmax and im testing Xoilul shader. So i modeled the wooden first aid kit.( u have some preview images just to get the idea).

The problem is the metallic part. Im just starting out, and i have a question. Should i unwrap it with turbosmooth ON so i dont get this deformation ?

I unwraped each plane separately and the metallic holding geometry has a symetry modifier in the middle but its away from the wierd black spots.

I'd like some tips cuz im stuck ...

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  • Obscura
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    Obscura grand marshal polycounter
    If you would add support loops to the problematic area, than it would help the uvs too there. Or you can try out a tileable texture, so there wouldn't be any blackness. Why you are texturing a highpoly model by the way?Isn't this going to be a game ready asset?
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