Hello.
Im using 3dsmax and im testing Xoilul shader. So i modeled the wooden first aid kit.( u have some preview images just to get the idea).
The problem is the metallic part. Im just starting out, and i have a question. Should i unwrap it with turbosmooth ON so i dont get this deformation ?
I unwraped each plane separately and the metallic holding geometry has a symetry modifier in the middle but its away from the wierd black spots.
I'd like some tips cuz im stuck ...
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