I don't think that's possible, but you might be able to improvise by masking/hiding topology in the corners you don't want sculpting information to appear on.
Or, you can store a morph target before you begin sculpting with X and Z symmetry on, then when you finish you can use the Morph brush to remove the sides you don't want.
Yeah, I've thought about that, but the problem will be when I try to sculpt at the center of the symmetry, I won't be able to do a flawless job (or at least if i don't want it to take way too much time) cause I need it to be as perfect as a symmetry
Wow I feel so dumb right now. I've tried it on symmetry X on a plane and there was no difference (of course) so I didn't try anything else. Thank you very much my savior
Bartalon // It is for a small scale Turn-Based Strategy game I'm working on with a friend and we wanted to make the maps in zBrush and in reversed mirror so if you're on either side it will always be the same. It would probably be do-able an other way but this makes it a lot easier.
I think another way to tackle this would be to use Wrapping within Zbrush, you can find it under Brush and then the Curve tab. Just adjust the slider to get your brush to tile.
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http://www.tfportal.de/gfx/content/tf2/maps/team_fortress_2_map_overview_fastlane.jpg
Or, you can store a morph target before you begin sculpting with X and Z symmetry on, then when you finish you can use the Morph brush to remove the sides you don't want.
I am just guessing tiling work? sry i am no help on this just wanted to see if my guess was correct.
Oh and free bump
Bartalon // It is for a small scale Turn-Based Strategy game I'm working on with a friend and we wanted to make the maps in zBrush and in reversed mirror so if you're on either side it will always be the same. It would probably be do-able an other way but this makes it a lot easier.
Hah wow, for some reason I thought radial symmetry only went down to 3. :poly142:
You're not alone!
Mossbros // That's pretty cool! But it tiles, it doesn't mirror. But yeah didn't know that.
I learn each day