So, it's been brought to my attention that military simulation work =/= game studio experience. It has also come to my attention that I am in need of a new portfolio. So, feedback is appreciated for this thread. I'm going to redo my portfolio from the ground up in 2014, and could use some solid criticisms.
Random current work thrown in, so this isn't just a boring text post:
M2A2:
Sculpture based off of a friend's painting (
The Art of Bianca Roman-Stumpff on Facebook):
Starting the fur on the above sculpture:
Replies
Splotchy sci-fi room block-in render from the production modelling course (week 2):
Scythe Artstation Link
model
Up next I'm pushing to get back into character art. Brushforge has a character art module coming up which I'll absolutely be doing, and beyond that I'm bothering messaging character artists I've looked up to over the years to see if any of them would be interested in getting paid to be a mentor. Fingers-crossed one of them has the time for it!
Week 8
Week 6:
Week 5:
Week 3:
Week 2:
4/30:
5/3 Leslie Van Den Broeck generously gave feedback, so I made fixes based on his paintover:
5/7 More great critiques from Dylan, which led to more steps in the right direction:
5/7 Jean Pascal and Dylan recommend simplifying the hair, then adding strands back in. This is the beginning of the simplification:
And it's been a busy month, between work and playing too much Overwatch to get those sweet, sweet skins. Back to work finishing this this weekend!