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[WIP] Zombie Outbreak MP5

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JustGarry polycounter lvl 4
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Ok so I had an MP5 sitting in my portfolio from a few years ago and I have been cleaning up my portfolio so decided to make it less shit.

I have decided to give it a worn look as if it was some kind of gun used in an apocalypse or whatever. But obviously not Fallout levels of post apocolypticness.

Not really going for an Uber realistic high poly for this or anything, just a cool gun that has some character.

Right now I think it's looking not bad but need an extra level of awesomeness so that's why I'm asking you guys for your comments and crits. Thanks for looking :D

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Replies

  • Shrike
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    Shrike interpolator
    3 MP5s in 3 days ? Strange coincidence

    It looks like you having trouble with smoothing groups on the handle , and nearly everything is too sharp
    I like the base texture, especially on the silencer, but there is not much edge wear at all, and that is the most important one that defines the form the most
  • JustGarry
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    JustGarry polycounter lvl 4
    Glad the MP5 is making a comeback, it's an awesome gun :D

    yeah the normal map that's on it could be better to be honest, do you know if I can have a separate UV set for Normals in Marmoset? That way I can space everything out better for a smoother bake.

    I didn't want to go too mad with scratches and wear, but I guess some more defined areas wouldn't hurt.
  • JustGarry
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    JustGarry polycounter lvl 4
    Hey quick update, spent a couple more hours on this, decided to replace the fabric with duct tape and then went tape crazy and stuck a torch to the front. Also played with lighting and the Spec map. Comments and crits welcome. :D

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  • dazzerfong
    Lower receiver's spec is not holding up: not shiny or gloss too loose (dark), or your Toolbag lighting is mainly diffuse? Take a look at the following picture:

    DSC00014.jpg

    If I were you, darken the diffuse a bit and let the specular handle things.

    One more thing is to add some damage detail to the normal maps (scratches, cuts, bumps, etc), as well as some plastic bump for the lower receiver and butt.
  • JustGarry
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    JustGarry polycounter lvl 4
    Hey thanks for the feedback :)

    Yeah the spec is pretty dark for the plastic areas but I will see how it looks a little lighter, looks a little rubbery right now instead of plastic. Really like the idea of the dents and scratches on the normal map, as these are only on the diffuse at the moment.
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