Been working on this model for the past week. Put together some images of the final model with Toolbag 2 (really liking it by the way).
Original design by Mike Doscher
Obviously the original design left a lot of gaps to fill in terms of color pallette and just general style. I ended up going with a really bright almost cartoonish look kind of inspired by the art in the Ratchet and Clank games. Think it turned out pretty well.
Photoshop composition of the final model:
As a side note, background for this made entirely with clouds, noise and gradients within photoshop.
Toolbag shots:
Wireframe:
Final polycount was 19,338 tris, going for high detail.
At the moment I'm looking for more retro stylized space concepts that I could expand on as a set. I'll add to this thread with anything I do with that idea.
Replies
Yeah, I should have included that. Here:
Really, a lot of the poly count is going not towards the large pieces but more towards the rounded/jointed/ridged pipes all along the bottom and rear sides. Normally on vehicle models I don't put a lot of thought into the bottom but on this one since it's a space ship I made a point to make the bottom interesting and well detailed.
Wireframe of the bottom:
Could be nice to add some bullet impacts ( yeah, bullets in space, I know it's stupid ^^ ), or laser impacts maybe, instead of having the same scartches everywhere.
I would definitely buy a game with this kind of ship. ^^
You can also add scorching to the underside if it's been re-entering the atmosphere.