A new project where I am trying to work a bit more with characters as I don't typically work on them. He's a Time Knight with a gear blade to slash through the fabric of time in which to travel. Any critiques would be much appreciated to get a bit better with refining characters.
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The gear behind his elbow should be moved to the outer side; it's there to protect the elbow joint.
The armor at his waist is exceptionally odd, and would make walking awkward. I'd recommend looking at actual armor; the shapes evolved over millennia to provide a compromise between maneuverability and protection.
Spurs don't really belong on a footman's armor.
Hey I'm trying to get better at them too so that's ok! Thanks, I thought the blade was kind of cool too!
Not really going for anything realistic. Kind of a cartoony Time Knight. Definitely agree about moving the elbow protector though. I will definitely have to look more at armor styles to make things mesh a bit more. . . And I just thought the spurs were fun . Thanks for all the input! I really appreciate it.
I'm not a big character guy either, but I think a lot of DWalker's crtis are spot on. I've done a few armored characters and suffered through a lot of the same missteps. Armor has a specific anatomy so pieces and placement can look odd if you change the rules up.
Unless of course it's to show more cleavage *sigh*
I think part of the struggle for a fantasy type character is in a fantasy realm many rules of real life get tossed by the wayside for the fact that it is fantasy. Regardless, more armor study could never hurt!