Hello.
I'm working on a set for the Rubick. But I have some problems with rigging. After I did retop of head, I easily put it on the model. It looked good.
The problems began when I started working on the cloak. I also did retop, but I was not able to properly attach it to the body. Although it is attached around where I need it, but shape of cloak changes! The shape becomes ugly view. Cloak does not resemble the original model.
I tried many combinations of attachment to the bones, but only once I got to save the form cloak, but the size become smaller(In any case, the second repeat that I did not succeed, although I did everything just as well and is attached to the same bones. Strange!)
Every time I get something like that. Not exactly, but similar.(I used a three-color texture for example, do not pay attention to color)
Maybe I just do not understand something fundamental about the rigging. I have no experience with this
By the way, I use FBX file when attached, because I have problems with the materials when I use SMD.
I already tried to find help in other threads and I'm grateful for answers, but I have not found a solution that will help me. So I decided to create my own thread. Hopefully this will lead me to the answer. Thank!
Replies
Actually, I had not placed the cloak according to the bones chain before. But now I tried and here is the result:
Even more strange.
Yes, I think I delete the story every time, but not freeze transformation. Now I tried to export with and without freezing. It seems there was no difference.
So, everything is even more complicated.
I would try scaling up the cape and reimport it at the bigger size
But... now I have problems with other things.
Cloak does not respond to the physics of engine. It just stuck where I placed it (Cloak moves behind the body bends and so on. But physics does not work)
I also noticed that when I export, I get this error:
Honestly, I do not understand what exactly it means.
So, the problem continues. Hehe.