Hey guys,
I am a HUGE fighter jet fanboy so, naturally, I've decided to model a fighter jet for my next project. Before I get started, however, I like to think about how I'm going to approach the modelling process. In this case, I've hit a road block. I am familiar with modelling cars and have done quite a few of those. When I model cars, I model each individual panel seperately. For those of you who have ever seen an aircraft of any kind, you know that they have TONS of panels. The block I've hit, having never modelled an aircraft, is do I panel model this jet or just box model it and add the panelling as a map? Or should I add it with ZBrush? Any tips about jet modelling are much appreciated! I've tried modeling jets before but never successfully. I plan to stick with this one until it's finished. Any advice on jet modelling will help so much! Thanks!
Ace
Replies
racer's method would help get around those problems so it might be a good one if you have some nice high-res blueprints with panels indicated. you just make a secondary UV channel that corresponds to the blueprints and then bake the blueprints from that secondary UV channel to your primary unwrap.
usually I don't have blueprints like that so what i'll do is model the primary/secondary shape of the vehicle as one simple mesh, subdivide it to achieve the necessary smoothness, cut and extract panels out of that mesh, and then shell/extrude them for depth.