Hi PC!
I got a simple question:
How can i reduce the visibility of Hard Edges on a HighPoly Mesh.
Because i dont want to have the seams in my normal map.
So, to have a nice Smooth, i have to Add some Support Edge Loops.
But when i add them, i can see them in the High Poly, and this is visible in the normal, too
How can i reduce the visibility of this supporting edges?
The same thing is when i have a lot of supportings edges side by side.
The Problem is: I need them to have a nice smooth. So, what can i do?
How you guys handle this?
Greetings from Germany
Gazu
Replies
basicly you need more geometry when making meshes.
I am not sure what that shape is supposed to look like, but from that image you would need support edges in the middle running down.
http://www.polycount.com/forum/showthread.php?t=56014
[ame="http://www.youtube.com/watch?v=3oon_2Op2Tc"]Weapon Creation Demo: G56 - 02 - Highpoly - YouTube[/ame]
You can also view his progress here, http://www.polycount.com/forum/showthread.php?t=128414
I figured I'd post it here since I personally learned a ton from that video alone. Also as Stromberg posted, that thread is a goldmine, Good luck!