Hey guys, I know it's been done to death but I do love a good AK!
The main thing I am looking for is accuracy crits. I think some my ref but be different ones. The one I am aiming for is the AK-47 which has a sloped gas block instead of one at 90 degrees, right?
I don't want to move on until its pretty close to the real thing so yeah, Any help would be awesome!
Replies
Hope this helps! Keep it up, this is a nice AK
as for 6 I got this here but its pretty vague
http://i.imgur.com/fTzVni7.jpg
I shall take another look at it!
This is super solid crit thanks a lot!
And yeah probably shouldnt have forgotten the trigger! :P
About that thingie in the stock. I see what it is, but it still looks weird. I'd suggest going with something else that doesn't stand out. Maybe it's just me... tigheten up the geo on that stock too, you got some blobbyness going on there as well.
I have finished the high and will now move onto the low, though that doesn't mean I can't change the high!
First of all (and most importantly), you need to decide what AK youll be modeling. There are literally hundreds of variations of the rifle and there are combinations that are possible and others that arent. Currently, your model has an AKM stamped receiver, but from the hand guards onward it looks like an AK type 1 or type 2 (which is technically not possible) and the stock is very, very weird
Now, about details:
If you need some further reference on early AK versions, heres a very detailed source on the subject: http://browningmgs.com/T2T3/Kalashnikov.htm, including blueprints of the 4 main types of receivers.
Btw, the 90 degrees bas block is not found on the AK-47 only on the AK74 and later.
Thanks a lot for that link btw seems super useful!
Anyway, my advice, if youre modeling a Soviet version - either switch to a Type 3 AK or modify the un-matching parts to the AKM version. If you want to make a mélange to make a bit more unique, swappable parts are the receiver cover and bolt carrier (chromed and no lightening cuts on the type 3), eventually, the handguards can be left as-is too.
Thanks again!
I have baked down the low poly now. Pretty sure I made things more in line with the AKM. A couple of AO issues but nothing major.
Its 6400 tris, I inculded a wireframe. It felt a bit excessive but it was for a first person shooter. Have I used too many tris? Next up is texturing!
Its just missing the lens flare.
@Polygoblin cheers dude, I wasnt sure. Good to know! On to texturing!
Hey Oniram, thanks for commenting! Massive fan of your work. Yeah I actually went back last night and rebaked with ignore backfaces ticked. This helped out a ton! Polycount!
Dont have an update right now but should have one for the weekend!
So I have finished the wood now? Maybe? And am moving onto the metal.
Out of Shape and Proportions.
Google PBS-1
Also what was your reference for your silencer? Would help understand what Rumkugel meant! Keep up the awesome work, can't wait to see the metal
Honestly, I think I have come to far now to change things as big as that.
Stormfreek - Yeah I agree the lighting setup is a bit rubbish, I will create my own instead of relying on Marmosets!
Thanks a lot guys
other than that, nice work
@woot Do you mean you can still see the shadow around them? I will give them a look over. Cheers!
Not a massive update but now I have a result for the metal that I like, it should go a lot quicker. Think I may need to up the spec for the metal?
enoki - thanks, yeah I have uped the spce and should now be reading more like metal!
Abrvpt - I am getting this alot. You can get red stocks like this - http://i21.photobucket.com/albums/b280/Sycoil/AKTable.jpg
But not many people seem to know. I might change it, im not sure!
Polygoblin - Thanks so much man appreciate the comments. I have made more rpogress on the metal, I think its more worn now? Might have gone to far though. Totally agree with the stock. tbh I dont like it that much. I used a different wood texture for the stock hence the difference. I will fix it up though! Cheers man
And progress!
you made a nice bake there with fine edges but your proportions are below unacceptable and if this was a test you certainly would fail
those are only the things i could tell on the fly and god knows I can not tell a 47 from a type 56
there are some really sweet spots in your metal texture, but you gotta keep that up for the rest, the barrel the mag and the cover dont really have anything going on, you have to tweak the values a bit still, its too reflective currently
the wood is pretty cool, a little exaggerated but really nice pattern
So I have been getting some feedback from work and am getting closer to finishing! PBR is fun!
I used a metallic workflow, so the maps are Albedo, Metalness, Roughness and normals!