Hey polycounters,
I just made myself a portfolio site. I've heard from many people now that it's really important to have a dedicated portfolio website so today I decided to make one. Any feedback and crits would be appreciated as it is still a work in progress.
Thanks in advance everybody,
Jack McKelvie
http://www.jackmckelvie.com/
Replies
Still need to link the main page to a portfolio page or something to make it easier to find.
I also changed the video to one of my newest tutorials rather than an environment flythrough.
As it goes for the theme. I had to change a while ago because the first one had some issues that I couldn't work around. That may be the source of that issue.
From what I'm reading things should be a little more settled by tomorrow. If not, then I have quite a bit more work to do.
Again, thanks for the feedback guys.
The first page should have your work on it. If it doesn't have something to look at then they're not going to look around to find the actual content.
It's harsh but true. People want something right away.
I've been told all the cool kids have done away with sub-menus (and even thumbnails!) altogether. Just a huge page of work.
Also, with the exception of the personal cryengine scene, all of your images and environments are extremely dark which makes it hard to actually see the work you;ve done and really detracts from the impression of your overall skill as an artist. I would strongly recommend working on a lighter environment or at least showing more individual renders of assets you've created so visitors can have a better understanding of what you're capable of. Post some texture breakdowns as well so visitors can see that you are capable of UV Mapping and texturing as well.
Out of these suggestions, I think the most important would be to create a lighter scene/environment
You bring up a very interesting point about the kickstarter project. If anyone else has any feedback I'd like to know if that could be considered professional or not. It was on freelance so I'm a little divided on that one.
Thank you for your feedback man.
@antszy101 - Thanks for bringing the darkness to my attention. I am starting on a completely different scene. I'm thinking about remaking a scene from bioshock infinite. Not sure though. I'm only going to do it if I can at least match the quality, so we'll see. Hopefully that will give some more balance to my portfolio.
I can't believe I overlooked making some texture breakdowns, and my UV mapping. Thanks so much. Brain-farted that one.
Thanks everybody for your tips and reactions. Your reactions tell me just as much as the tips. I'm going to rework the portfolio site tonight to get it primed for the scene I'm going to make.
It has a lot of helpful tips. This may be from his article, but I also think that when you click on a link (if you're still going to have separate pages) that it should *not* open a new tab or window that makes the viewer go out of their way to close. Hope this helps! Looking forward to a revision!
I still have a lot to do with the current scenes I have in the portfolio such as wireframes and textures shots, but once I get those more presentable I'm going to be balancing my portfolio with a brighter scene. I may also cut out some of my weaker works.
Again, thank you everybody for taking the time to give me tips, feedback, and support. It's appreciated greatly.
It would be helpful to get more feedback on this darkness thing.
Thanks guys.