The packing looks solid enough (could maybe do with some additional padding between islands), but you should try to straighten out/rotate the UV islands as it would then be easier to make straight lines look sharper.
There's not really a lot to comment about the texturing as it's not that far along. Will you be going for hand-painted textures or baked ones?
Padding is the distance between the UV shells, this addresses texture bleed if the texture need to go lower res (like for mip maps).
Baked look just means you plan on using some software or tool that will calculate where ambient occlusion shadows are, possibly specularity, things like that. It's like take a render of something with a lighting set up, but baking it into a texture.
In any case, I feel you could Uv half the model and have a bit more space. You could also stack more uv shells on each other, like the fingers. If they are all the same, you could stack them to have room for other stuff.
Point being if you UV half and then duplicate the mesh and weld it back, it will already have the mirrored half unwrapped in the same place.
If that's a concept or something of Clank, look closely at his head, a little above both eyes, you can see a symmetry line indicated by the texture. It's subtle, but you can see it.
Ahh i see thanks for clearing that up. The seem shows when i zoom out and it goes away when i zoom in. Ill try to make updates while i texture. I want the metal to end up looking like this(Attached picture). Im going to import clank into UDK
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There's not really a lot to comment about the texturing as it's not that far along. Will you be going for hand-painted textures or baked ones?
Baked look just means you plan on using some software or tool that will calculate where ambient occlusion shadows are, possibly specularity, things like that. It's like take a render of something with a lighting set up, but baking it into a texture.
In any case, I feel you could Uv half the model and have a bit more space. You could also stack more uv shells on each other, like the fingers. If they are all the same, you could stack them to have room for other stuff.
Point being if you UV half and then duplicate the mesh and weld it back, it will already have the mirrored half unwrapped in the same place.
If that's a concept or something of Clank, look closely at his head, a little above both eyes, you can see a symmetry line indicated by the texture. It's subtle, but you can see it.