The normal map appears perfect on the model in Marmoset toolbag however,
when I was converting the normal map to Crytiff format in Photoshop I got this error:
Could anyone elaborate a bit more and explain what is actually the problem?
It also occurs with other normal maps from other models.
If I was going to 'normalize the map as the message says, what is the best way to do that in photoshop? (nvidia filter? specific settings?)
Has anyone else come across this error message before?
Replies
Yes, it was due to 8bit format since that only exports out as low quality and my preset was set as high.
Re-exported with 16 bit, and it is appearing better than it did before in the engine, however some edges are still rendering very dark when the normal map is applied to the object.
Don't know what is causing this, since the bake was clean/error free, and smoothing groups are correct .
Originally the maps were baked in 3ds max, so apparently they are rendered incompatable for CE3.
I re-baked in xnormal with the Y- setting and that seems to have fixed the shading issue.
Thanks Bardler and Nanoturtle for the assistance.