It's time
A little of my bg :
I finished two years at a video game school in june 2012, and I realized just after during my internship (found polycount, he!), that they didn't teach us the basics of current gen assets creation . (Just basic 3D,UV, a little of Unity...Only the characters with Zbrush were useful. )
I don't entirely blame the school, it's also my fault for not searching enough on the net what the others in the world were doing!
So I started to learn what I needed to know! Since then , I've done personnal stuff, a little bit of freelance , work with a team on an indy game...
And now , my folio :
http://jonathanllinares.weebly.com/
Torn me to pieces
Replies
Each project page should include the project title at the top. The information should also be consistent across all projects; some list polycount & texture sizes, others only the texture sizes, and some neither.
The sword's title should be 'Hand-Painted Exercise', rather than 'Hand Painted Exercice'.
The texture sizes for the weapons seem excessive, even for the first-person view. Try rendering them with a 1k texture to see if there is a noticeable difference.
For the resume, I've always heard to put them in french, because it's not really translatable But I might be wrong!
2K excessive for current gen? I thought it was pretty common now. At least for portfolio shots!
Nothing more?