So I have been out of work for almost 3 months now. I have been applying everywhere I can and I am not getting much back. I was looking to get a review of my art only ( I am going to be changing around my website soon). I wanted to get a gauge of where I stand and where I can improve.
Anyways here is my
portfolio.
Replies
One thing I'd suggest is focusing more on the two characters at the front of your site. They look better than the other stuff, so weight your presentation towards them. Maybe do some close up shots or some breakdowns (wireframe / texture pages).
As far as the art, do more characters. I think you need to show more stuff, and maybe a variety of stuff. For example, how about a military guy, everybody loves those!!!
Your textures, with only a few exceptions, seem to include only a diffuse channel; try creating a character with a more complex texture.
It looks like you're primarily a character artist; you might want to move the weapons to the end, or possibly remove them altogether.
Your work seems to be all low-poly; try making a character in the 20k range.
Your hair and fur seem fairly flat, especially on the troll & beaver.
The reason alot of the animals are low poly is because that was the specs I had to work in at the time. I didn't really have the budget to do fully carded hair for those, so I mainly had to hand paint the textures to get it look good. The first 2 characters are over 20k tris. As for the troll I had no idea what I was doing when I made the fur.
I would like to actually add more weapons. I did alot of weapon work at my first job working on character art and it was part of the job. I want to keep them up there and show some versatility. I haven't gotten around to fixing up the weapons I made to show off.
I am working on a new character to beef up my portfolio here is a link to the WIP thread. I plan on bring it into Marmoset 2 to learn how to use Physcial Base Lighting eninges.
Any other crits about the work?