Hi polycount, first thread I started here
I'm having a problem with my normalbake, I created a gun, and when I started to bake my normals from my high poly onto my low poly, my normals on the other side of my model are flipped.
I used the symetry modifier to create the gun and I think the problem lies somewhere with my use of the modifier.
Here are some examples of what I mean.
http://gyazo.com/a1aad8ce86d73e2964bc6a3f62b783bahttp://gyazo.com/ee26b19a78a165871ef20e4728dcb7d7
Any clues how to fix this?
Replies
This is my uv and normal
http://gyazo.com/573c3db349c8b2ee3a0b889302aec878 (uv)
http://gyazo.com/8e380b29791dbe1e8e2d78b7459f648d (normal)
there is a select all mirrored faces option in max, then move(relative) 1 in U or V
http://www.polycount.com/forum/showthread.php?p=1707597#post1707597