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Normalmap flipped when baking

Hi polycount, first thread I started here :)

I'm having a problem with my normalbake, I created a gun, and when I started to bake my normals from my high poly onto my low poly, my normals on the other side of my model are flipped.
I used the symetry modifier to create the gun and I think the problem lies somewhere with my use of the modifier.

Here are some examples of what I mean.

http://gyazo.com/a1aad8ce86d73e2964bc6a3f62b783ba
http://gyazo.com/ee26b19a78a165871ef20e4728dcb7d7

Any clues how to fix this?

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