Hey guys,
I have got a quick question.
I've attached an image.
Which way is the best way of working, like the image, Three modular pieces, 1 shared UV set and 1 texture, or 3 seperate uv-sets, and 3 textures?
Since I'm not used to working with unity and people told me I should do 3 uv sets and 3 textures I was kind of surprised.
Thanks guys!
Replies
Another option would be to use texture atlases, which are packed textures: every texture that would use the same material type (with same settings, etc) will be packed in just one texture and will use that shared material.
But...yea if by several textures you mean using tiling textures, and you can use them alot on other assets throughout the environment, that might be the way to go.