Hi everyone!
I've sculpted a lot during the last year, but I've never created a game-ready character (retopo, map baking, etc.). So this is gonna be a first!
My goal is to learn the whole pipeline and come up with a solid piece, so any comments/advice are welcome!
The character will be based on a creature designed by Christopher Onciu:
Here's my first wip:
Replies
The face looks a bit more "derp" on the concept though, maybe you can do something about that.
If you can post your whole process as you go. I'll try and offer whatever I can
Can't wait to see more!
@DWalker: Thanks for your critique! You're right, the transition was weird. I made some modifications, I think it works better now.
@Lavitz: Thank you very much, glad you like it so far! I'll try to post updates every day, so be sure to check it out!
Update:
I need a fresh pair of eyes on this guys! Don't hesitate to offer a critique!
So far all I have to crit is that I feel like his elbows are sitting a little high. They should be shifted down ever so slightly so the line where his arm bends sits on top of the elbow protrusion.
You are off to a great start, keep it up.
But other than that its looking great.
@Stinkfoot: Thanks! I made his toes slightly rounder in this update, but not as much as in the concept, otherwise the character didn't feel as planted.
Update: I've mainly worked on the back and neck muscles.
His arms have a more realistic shape that the concept has, but is hard to really see. I also adjusted his wrist to make his hands a little longer making him more proportionate.