Hello everyone.
I'm having a problem with the snaps in Max, it's really weird.
Snapping works fine while creating objects, be they primitives, splines or bones.
But when I try to move or edit objects, it doesn't work, it's as if I didn't even have snaps turned on! It's really annoying.
If anyone could help, that would be great.
Replies
Thank you all for your replies. My snap settings are set to snap to vertices, and I also tried snapping to the grid. As I said before, snapping works, but only when creating objects. It doesn't work when moving or editing objects, though, and that is my problem.
I always use the gizmo handles for moving.
Grabbing the circle in the center doesn't allow me to move the object at all.
All this is not file-specific either, if I open another file or create a new one, the problem persists.
Also, in your Snap Settings, make sure the dropdown is set to Standard.
[ame="http://www.youtube.com/watch?v=h043mlcQJHw"]3ds Max Snap options demo - YouTube[/ame]
Checking/unchecking axis constraints does nothing, apart from what you'd expect it to do, which is enabling/disabling the axis constraints.
The dropdown menu is set to standard.
This is what my Grid and Snap Settings window looks like:
Unfortunately I already knew all that, but thanks anyway.
I found a solution.
customize>Preferences>Gizmos tab
Move/rotate transforms section (bottom of the window)
Make sure its set to Intersection rather than Projection.
Just in case this helps you find your solution.
Yes, that fixed it! Thank you!