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Handplane-3dsmax problems

polycounter lvl 9
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Marcus_Aseth polycounter lvl 9
Hi guys,I'm having problems using handplane.
I've baked a test object space normal map (wich is the first image below),loaded into handplane togheter with my obj,set the "rendered" field to max and the "display in" max.
Now,the tangent space handplane gives me is the second image,wich has to be wrong because no matter where I put the light,the yellowish-green color of that tangent space doesn't respond in max,and is always black.

In case someone was wondering,before the bake I've used the function from "Textool" called "Smoothing groups from uvshells" so they match,also I've moved the overlapping uvshell out of the 0-1 space.

What is went wrong?! Help please :(

mudm.jpg
qsyn.jpg

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  • Marcus_Aseth
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    Marcus_Aseth polycounter lvl 9
    I run some more tests,apparently if I bake directly a tangent normal from max 2014,it shows properly on the low poly,but if I bake an object space,it already behave in a odd way,so probably sending that into handplane3d just makes things worst.

    So,do you guys have any idea about why my object normal map bake is failing?
  • Marcus_Aseth
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    Marcus_Aseth polycounter lvl 9
    Forget it guys,solved! xD

    The previous post about the object space baking in a wrong way was just me setting up wrongly the preview options, about handplane giving me odd resoults I fixed it by exporting the low in .fbx instead of .obj,also activating the "smoothing groups" option in the export,so maybe the cause is that with the .obj I lost my smoothing groups,anyway, .fbx is the way :)
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