So in Maya, when in object mode, I can manually input numbers to translate, rotate, and scale an object - either in the channel box, or in the attribute editor.
But what about subobjects (components) like verts, faces, and edges?
Sure I can move em around with the manipulator, but where can I manually enter in precise numbers?
Thanks in advance
Replies
Relative will transform the object from its current position, while absolute will be a world-space position.
Is it just me, or does this method seem a little unpredictable? While moving a vertex around, there is nothing displayed in these fields, so i have no point of reference before putting something in.
While moving the vertex around I DO however see the coordinates displayed at the very bottom of the screen in the "help line." Isn't there a way I can access and edit THESE numbers?
It seems possible, and works fine for me to edit the location of an "object" in the attribute editor. Is this possible with a "sub object?"
Thanks again.
While it depends on what you are working on, I personally rarely require such precision as to know the exact location of a vertex. Generally when I need to move vertices I snap or align them to the grid or other vertices, or use the relative transformation fields at the top of the window.
Thanks a bunch