Hey everyone. I'm working on a mod for ArmA 3, and am including this sweet-looking piece of weaponry. However, I feel that I'm mixing AK variants unknowingly. Namely the type two and three AKs.
Currently I'm very impartial on the stock, and the topology looks a bit messy, but I can't pinpoint what I can do to fix it. Thanks for any replies!
Replies
For the stock, there's a few changes you might make to give it more interest and accuracy. Generally the top stays more horizontal as opposed to sloping down as much as you have it. They usually have a sling loop on the bottom near the back. They're also pretty rounded on the sides, they don't get totally flat except on the front where they meet the receiver (I learned this when I made the same error back when I was working on an AKM). See how the light is falling here:
and the profile here:
another good ref:
you could also go for this kind of stock if you were willing to mix and match, as it has that nice groove in the side to catch light:
Edit: I forgot the loop for a sling!
Be sure to spread out the parts of your model that you want to move/animate when you create a normal map!
I let the handle slide because really, there'll be a hand on it most of the time! The stock won't be in the players vision all the time, but I may go back and fix that up.
No wires:
Bit of ADS action (I really like the look of the sights, and the detail):
Thanks to the both of you for crits and support
http://stirlsr.blogspot.com.au/