So ive done my base colors and masks (no material textures yet).
Im stuck on what Im suppose to do to take out the hard edges where the light is hitting the mesh.
example:
Is this what the guides
Here and
Here get rid of?
Im not familiar with sculpting so should i just subdivide my spear where its suppose to be rounded and use that for the normal map?
Replies
If it was Maya you need to select your mesh before exporting and go to Normals > Soften Normals