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Need help with textures

tja
tja
polycounter lvl 3
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tja polycounter lvl 3
So ive done my base colors and masks (no material textures yet).

Im stuck on what Im suppose to do to take out the hard edges where the light is hitting the mesh.
example: screenshot_3.png


Is this what the guides Here and Here get rid of?

Im not familiar with sculpting so should i just subdivide my spear where its suppose to be rounded and use that for the normal map?

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