if you want to just make a stand alone turntable to show your model off you can always make a duplicate of your model invert the normals place a black shader on the duplicate and then use a shell modifier of extrusion tools to make it larger then the original model this method works well with one model but gets expensive in game with this done to every thing
if you want to just make a stand alone turntable to show your model off you can always make a duplicate of your model invert the normals place a black shader on the duplicate and then use a shell modifier of extrusion tools to make it larger then the original model this method works well with one model but gets expensive in game with this done to every thing
It would be for an opened world type game but with hand painted textures.
I was thinking and I think UDK might better fit my needs.
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It would be for an opened world type game but with hand painted textures.
I was thinking and I think UDK might better fit my needs.