Hey PC so I just finished up my portfolio website looking for any last min critiques, I'm about to start applying very soon just seeing if their is anything I might of missed. Wanna get out their and start a new project very soon I learned a lot from the mistakes I made and wanna do more to add to this portfolio.
www.mathewgervais3d.com
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On the APC, the front 'fenders' are far more tesselated than the rest of the vehicle. The texture is also very monochromatic. Even areas which would normally have color - the tail lights and the warning stripe on the rear hatch - are very faded. You might want to experiment with a base green or tan paint scheme. In-game renders might also help, even using something as simple as a road and a skydome.
The sci-fi scene also seems largely monochromatic; aside from a few blue spots in the background, it's all red/grey. This isn't necessarily bad for a background environment, allowing the player to focus on foreground characters, you might want to consider where you can realistically add some chromatic variety.
In the street scene, the foliage above the awnings feels flat and unrealistic. It might actually be improved by thinning and reducing those plants.
I don't think the texturing of the final project, Jungle, meets the same quality of the rest of your work. The textures on the ground, cave and jeep really seem rather bland, and don't match the style of the concept. Portfolios are always judged on the weakest piece, and I feel that this piece could use another pass.
LMP: and thanks for the info going to do that instead