Hi guys,
I've spent the day unwrapping a model using seams. I then exported the model into mudbox as a test and painted randomly onto it. I then take the diffue map and put it on the model in 3ds Max. I can see the seams within the texture:
This isn't a huge problem as the render doesn't show the issue and it's only in the viewport. I was just wondering why this is though just in case it's down to luck that it doesn't show in the render. How do I prevent this from happening? I have read about padding and using xnormal. Just wondered if there was anything I should do when unwrapping to prevent this.
Thanks
Replies
Try this:
Customize > Preferences... > Viewports tab > Configure Driver
Under "Download Texture Size," check "Match Bitmap Size as Closely as Possible"
Reload your bitmap file
My "Configure Drive" button is greyed out for some reason.
I don't use Max enough to know how to resolve the issue without switching away from the Nitrous drivers. I wonder if custom shaders bypass the texture mipping. Perhaps someone else has other solutions?