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Huge texture quality difference in mesh compared to content browser

Hey there, having an issue relating to the texture quality of a skeletal mesh.

In world the texture quality is abysmal, in the browser it looks like it should - they definitely have the same material applied, xforms have been reset etc.

Capture_zps941d0068.png~original

Left is in game, right is in the browser.

The shader's basic, just has each texture plugged in to the corresponding node - diffuse to diffuse etc.

If you need any more information just ask :)

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