Hey there, having an issue relating to the texture quality of a skeletal mesh.
In world the texture quality is abysmal, in the browser it looks like it should - they definitely have the same material applied, xforms have been reset etc.
Left is in game, right is in the browser.
The shader's basic, just has each texture plugged in to the corresponding node - diffuse to diffuse etc.
If you need any more information just ask
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