Hey guys!
I actually haven't finished my
Game of Thrones, Kraken Fireplace scene but we've been given another assignment! We either do a character or an environment. There's more to the brief but anyway...
I decided to do an environment, even though I aspire to be a character artist, simply because I know I won't do well in characters just yet. I've only started proper games art stuff around May and I was advised that it's easier to start off with environment then gradually move on to character.
Enough of my life story. I've decided to model from a concept for Fable 2 (Tavern). I was told "Leading Light" did the concepts for Fable 2, so I guess this one comes from Leading Light? Correct me if I am mistaken. So basically I did the block outs first. My first time doing proper block out. I just realised how much thought you need to put into something before you create it.
I hope I can do this concept justice. Any feedback is very much appreciated!
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So I did my blockout and here it is so far. Not much progress since my corner scene is due soon. Also, my wrist is slightly injured. But I'll get there! I'm actually excited for this scene and also excited to finish the corner scene. (:
also the top of the roof is flat, and it should be curved a bit
looking forward to seeing the more!
Anyway, I did a few more modeling. Not much done. I just roughly placed the objects in the scene and imported it into UDK. I dont know what the random lines and dots are. Probably the lack of light maps. Anyway, its just a really rough block out for now. I hope in the next post Ill be able to show some lovin for this piece. (:
P.S. I still need to make it a bit more stylised and more like the concept. I'll bend some stuff here and there, i.e. the roof. I haven't ignored the suggestions. Just working on it. (:
Anyway, here's an update of texturing:
I'm quite behind and still have so much to texture.
I also changed the handle from the concept since I couldn't really understand what's going on in the concept. Changed many things too. I'll try to update as often as I can.
Tweaked some of the textures. Still more to go! Then adding some decals to break up the tiling of the bricks and to give some love to the second floor. I still have to do the ground so it's all pretty and stuff DX So much to do so little time!!!
P.S. Had no idea what happened to the quality...
I worked on Fable 2 and you've done a good job here.
As mentioned the walls are a bit too straight, most forms on fable tended to bow in a little at the centre, as if they were being squeezed. With most shapes being exaggerated and chunky. But the overall characteristics of the piece are very Fable -esque. Plus it's in UDK which is better than the engine we had at the time
I've attempted to fix the tiling problem, I hope it's fine now. DX But if it's not, I'll look into fixing this during the summer when I have more time. (:
I've made the walls tilted but I guess I didn't do it well enough. It was hard to align the objects with a c shaped wall so I stuck to a tilted one ;/ I'll try again for the next Fable house I'll make! (((: Thank you for the crit!
I'm calling this piece finished now. Deadline is tomorrow. I spent all day today and yesterday rendering and editing. I'm happy with the general outcome. I'm so scared to post it but here it is. Any more advice and crits are welcome. Something I could fix over the summer and something I could keep in mind for my next projects!
Visit my blog for some more info: artofkee.blogspot.com
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