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Lack of motivation

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Habofro null
For the past few weeks/months, I feel like I don't have any motivation to do anything, specially models, the only thing I've accomplished this past few week was fixing my old xbox. I feel like I've made a lot of bad choices in the past few week, stuff like leaving a game dev. project. I feel like I lost almost all my motivation since I left the project. Hell, I barely even have the motivation to play video games! I'd love to make more 3D models but I don't really have any motivation, specially since I'm not doing it for nobody, at least if someone would be like teaching me stuff, I'd have a reason to do 3D models. I'd also like to join another game project but I don't think I'd be a really good 3D modeler, the only thing I find myself really good at is coming up with ideas for the core game mechanic and stuff like that, too bad I can't really use these ideas right now since I'm not in any game project. I just wanted to post this somewhere because I feel like talking about this issues since it really annoys me. If anyone has an idea or know how to get motivated, feel free to post :)

Replies

  • RexM
    Are you taking care of yourself both nutritionally and physically, such as through exercise?

    It startles me how much those two things are overlooked.

    You need to be able to do 3D models for yourself and not someone else. You won't feel confident enough in your own work unless you can do it for yourself. You can most certainly use whatever ideas you have and do something yourself as well, waiting for a project is just giving you a reason to put off doing things.
  • NegevPro
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    NegevPro polycounter lvl 4
    Loss of motivation happens to everybody sometimes. Personally when I lose all motivation to do 3D, I try to go back to the reason why I was interested in 3D in the beginning. Personally, videogames got me into 3D. Whenever I'm feeling down on motivation, I stop being productive for about a week and I just sit back, relax, and have some nice gaming time.

    Relaxing allows you to feel stress-free for a while, recharge your "creative juices," and in general, have fun without working. There are tons of games out there, why not grab a few and try playing them without thinking about how things were made or anything development related.

    After taking a break, why not try to brush up on your skillset and do some personal projects? Working on other people's projects seems organized, however you have to remember that at the end of the day, you are bringing somebody else's dream to life (unless you are the leader.)

    If you want to make dragons, go ahead and make dragons. If you want to make guns, make some kickass guns. Nobody can tell you what you can and can't make right now. This can be both a good and a bad thing.

    Either way, have fun doing what you love and good luck gaining new motivation!
  • Habofro
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    Habofro null
    NegevPro wrote: »
    Loss of motivation happens to everybody sometimes. Personally when I lose all motivation to do 3D, I try to go back to the reason why I was interested in 3D in the beginning. Personally, videogames got me into 3D. Whenever I'm feeling down on motivation, I stop being productive for about a week and I just sit back, relax, and have some nice gaming time.

    Relaxing allows you to feel stress-free for a while, recharge your "creative juices," and in general, have fun without working. There are tons of games out there, why not grab a few and try playing them without thinking about how things were made or anything development related.

    After taking a break, why not try to brush up on your skillset and do some personal projects? Working on other people's projects seems organized, however you have to remember that at the end of the day, you are bringing somebody else's dream to life (unless you are the leader.)

    If you want to make dragons, go ahead and make dragons. If you want to make guns, make some kickass guns. Nobody can tell you what you can and can't make right now. This can be both a good and a bad thing.

    Either way, have fun doing what you love and good luck gaining new motivation!

    I'm kind of a newcomer in the 3D modeling stuff, I've been doing a few models here and there but I'm FAR from good right now, I can do some stuff but they are meeh. As for the project, what I'd love to do is find a small team of less than 10 people and make games together. I don't really enjoy being in a big team. What I'd also love is to find someone that could help me when I have questions and give me some tips when I need help. That would be really cool.
    RexM wrote: »
    Are you taking care of yourself both nutritionally and physically, such as through exercise?

    It startles me how much those two things are overlooked.

    You need to be able to do 3D models for yourself and not someone else. You won't feel confident enough in your own work unless you can do it for yourself. You can most certainly use whatever ideas you have and do something yourself as well, waiting for a project is just giving you a reason to put off doing things.
    I don't really do alot of exercise, I've never really liked to move alot. That being said, I think I eat decent food(not alot of Mcdonald and stuff like that) and I'm far from fat.

    I can make 3D models for myself but knowing that someone will use my model or at least enjoy it is what motivate me
  • RexM
    Why don't you post your work on polycount? This is the perfect place to get help, critique, tips, etc. You aren't going to be able to get into a team if you don't actually know how to do 3D....
  • Habofro
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    Habofro null
    RexM wrote: »
    Why don't you post your work on polycount? This is the perfect place to get help, critique, tips, etc. You aren't going to be able to get into a team if you don't actually know how to do 3D....
    Well I mainly do Game design, 3D modeling is just something that I could do if the team need like simple models and the 3D modelers already have stuff to do.

    As for what I can do, well, stuff like that: https://sketchfab.com/show/50526949b74b43f898589479f82013eb
  • NegevPro
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    NegevPro polycounter lvl 4
    Most teams tend to look for people who can either make assets or write code, you should try working towards one of those.

    As for a team of 10, that is actually pretty huge for a newcomer such as yourself. I started doing 3D about 1-2 years ago and while I'm still not great, I have come a long way and people actually like some of the assets I make for my team.

    You should try to work on your individual skillset before trying to get onto any team. Your model isn't bad for a newcomer however it is far from a professional level. Don't let that discourage you though, my first model was a plunger with a nail in it with a tricount of like 50,000. Good times as a noob, lol.
  • aajohnny
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    aajohnny polycounter lvl 14
    Lack of motivation is common... I get that at times, and at times in my career I've almost given up... but giving up is beyond pointless. If you have a passion for it you'll find a way to gain motivation again, sometimes there is a rut that you think you can't get out of (consists of lack of motivation) but something eventually will spark your motivation again. Some of my personal best work came after my long ruts and lack of motivation. You just have to pick your head up and just think of things that interest you and force yourself to just make it... regardless of if you think you can or can't do it. It's tough and I know it's easier to say than do... but you'll make it and don't get discouraged. As others mentioned post your work on Polycount, facebook, whatever. Focus on getting better as an artist and build up confidence before you jump into mod/indie teams (imo). I hope that helps!
  • WDewel
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    WDewel polycounter lvl 7
    You just described a major symptom of depression, especially since you're not finding the motivation to work OR play (loss of interest in things you normally enjoy). With the seasons changing, you may be experiencing seasonal depression. It's nothing to be ashamed of, tons of people have issues with this! It's pretty normal. Some people don't have it to the extent that it needs to be addressed, but plenty of people do. Less sunlight, shorter days, etc. How long ago did you start feeling this way? Try to think back to this time last year, or the year before. Is it a trend? You might want to talk to a doctor. Prescription drugs aren't the only solution, if that isn't your thing. Take care of yourself! :)
  • GrevSev
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    GrevSev polycounter lvl 9
    One thing for me is music. After a looong while I get tired of hearing the same stuff while I work. It frustrates me and keeps me from focusing. Listening to new music helps me get along.
  • maximumsproductions
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    maximumsproductions polycounter lvl 13
    Try getting into other creativity outlets. Such as traditional media or film or effects. I always find that to be extremely stress relieving cause I get to experiment without the nack of always trying to learn and get better in the 3d field.
  • repete
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    repete polycounter lvl 6
    Creative minds are like yo-yo’s and that’s the way it is, get used to it. Some people are better at dealing with de-motivation / lack of interest than others and some people get stuck and can’t find the right door add the winter and the dark days and you have a good combination for frustration.

    You will get pages of advice on this but at the end of the day it is up to you to change your mindset. I keep a mental note on what makes me feel positive because positive thinking and doing are key to motivation and also remember that a creative mind needs more than one outlet, food for thought !

    Keep your head up :thumbup:

    pete
  • fearian
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    fearian greentooth
    Allow yourself to take a break for a couple of days (but be specific!) to try and rid yourself of the guilt of not working. During this time, doodle out all the cool ideas you've been thinking of, just for fun. Browse some concept sites and find some awesome images. If you can think of something you really want to make, then when you get back to work go for it.

    The hardest part is getting started, so set aside the time and don't allow for distractions! Just plow through the first hour and let yourself get carried away with it!
  • Stinkfoot
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    Stinkfoot polycounter lvl 11
    I woke up after a 4 year Rut/depression/demotivated state, for me, like said above is first of all not blaming yourself for inactivity, take a look back and try to figure out where you got derailed, maybe something happened, maybe you forgot something or just cant figure out what you were doing it for.


    Keep in mind, you're like an engine, and if you leave it in the garage for a while it might take a few chugs before it starts running again, but you will get it running in the end if you give it time.
  • Sam Hatami
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    Sam Hatami polycounter lvl 17
    So. When my brain is melting between work-sprint, I sometimes end up here on General discussion to cool down, and occasionally I see these type of threads popping up.

    Start with this:

    You need to stop making excuses. That means,you can not wait for "motivation" to just pop out of nowhere, its something that you grow from inside out, mostly through time and failing at things. Many times this comes with maturity and sometimes a evolution of personality.

    What you need to understand:

    Learning is a fucking pain, progression comes with staggering steps. But it's passion that keeps driving you forward.

    What you need to do:

    Start from the ground and build up your weaknesses, if you think you have many, pick one and start doing it. And don't stop doing it...and if you fail, don't stop.

    And lastly:

    Stop making excuses.

    If you think this post is unfair and not very helpful, then it probably hit you right on the nerve.

    Good luck and go for it!
  • Leb
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    Leb polycounter lvl 6
    Great links Dustin! I have to say I fall into that trap a lot. Much needed advice! :)
  • Habofro
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    Habofro null
    repete wrote: »
    Creative minds are like yo-yo’s and that’s the way it is, get used to it. Some people are better at dealing with de-motivation / lack of interest than others and some people get stuck and can’t find the right door add the winter and the dark days and you have a good combination for frustration.

    You will get pages of advice on this but at the end of the day it is up to you to change your mindset. I keep a mental note on what makes me feel positive because positive thinking and doing are key to motivation and also remember that a creative mind needs more than one outlet, food for thought !

    Keep your head up :thumbup:

    pete
    Well I know what makes me feel happy, the thing is, it almost never happens... (what makes me happy is when people I care about are proud of me) Sadly, I think the last time that I felt like someone was proud of me was maybe 6 month ago at least. I try to think positively but people at my school affect me and most of them are generally negative so at the end of the day, I end up also being negative about stuff.
    WDewel wrote: »
    You just described a major symptom of depression, especially since you're not finding the motivation to work OR play (loss of interest in things you normally enjoy). With the seasons changing, you may be experiencing seasonal depression. It's nothing to be ashamed of, tons of people have issues with this! It's pretty normal. Some people don't have it to the extent that it needs to be addressed, but plenty of people do. Less sunlight, shorter days, etc. How long ago did you start feeling this way? Try to think back to this time last year, or the year before. Is it a trend? You might want to talk to a doctor. Prescription drugs aren't the only solution, if that isn't your thing. Take care of yourself! :)
    I started feeling like this maybe 2 years ago but it really got way worst after I quitted the project. It's probably not because of the winter since I like snow and stuff like that, it makes me feel relax.
  • Habofro
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    Habofro null
    Sam Hatami wrote: »
    So. When my brain is melting between work-sprint, I sometimes end up here on General discussion to cool down, and occasionally I see these type of threads popping up.

    Start with this:

    You need to stop making excuses. That means,you can not wait for "motivation" to just pop out of nowhere, its something that you grow from inside out, mostly through time and failing at things. Many times this comes with maturity and sometimes a evolution of personality.

    What you need to understand:

    Learning is a fucking pain, progression comes with staggering steps. But it's passion that keeps driving you forward.

    What you need to do:

    Start from the ground and build up your weaknesses, if you think you have many, pick one and start doing it. And don't stop doing it...and if you fail, don't stop.

    And lastly:

    Stop making excuses.

    If you think this post is unfair and not very helpful, then it probably hit you right on the nerve.

    Good luck and go for it!
    I actually love learning stuff! Except french grammar stuff, that's just a pain in the a$$. As for picking my weaknesses, well, I don't really know them...
    No one else can give you motivation. Adversity (such as sucking at your craft because you're still new to it) needs to be a source of tenacity, not a source of discouragement. So work on getting in that mindset, it will serve you well.

    Basically, don't do this:
    http://www.collegehumor.com/article/6928436/how-to-get-nothing-done-an-illustrated-guide

    Do this instead:
    https://medium.com/p/cf315f513a4c
    How did you knew that I love CollegeHumor and Noah!?!
    I don't really do any of that, I know what to do but I want to do it but just don't instead, I end up doing something else like posting this.
  • rogelio
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    rogelio greentooth
    When I have down times I tend to go to Bobby Chiu's podcasts I think he just has a great sense of what artist go through and talks about them freely on his podcasts. At times he has some really nice simple thoughts on the subject of motivation. Besides being a great artist he seems like great person for positive thinking.

    [ame="http://www.youtube.com/watch?v=uJowNFmuul8"]Free Digital Painting Video - New Year 2008! Pt1 - YouTube[/ame]

    I always feel motivated hearing him talk about these issues.

    chiu3.jpg

    Enjoy :)
  • Decoyz
    ive experienced depression before and yeah, it's definately no fun. as an earlier poster wrote, nutrition and excersise is a big but often overlooked thing. it helped me loads. and i dunno if this applies to you but i found that it helps to not constantly beat yourself up for things like missed opportunities, procrastination, etc. It's never too late to get back into it.

    it also helped me alot to try to find something inspirational something youve always liked even when you were a kid and focus on that. maybe sci-fi? fantasy?war stories? survival situations?
    lets say you are a big science fantasy fan (I am ). then sketch up or write down your basic idea, a scenario or situation, lets say a person with psionic powers imprisoned in a research facility in a futuristic apocalyptic world that has a Fallout vibe. (trying to do that idea at the moment.)

    then when you are learning from tutorials and stuff, try to use them to slowly build out the idea. make every item from those tutorials a prop or character that could be used for your project. so as a shitty example lets say you are looking at tutorials for plants. since its a sci fi apocalyptic scenario, model some mutated looking cactus exposed by radiation. done with that? grats, now you have your very first asset/prop.

    personally i find it very hard to learn from tutorials just for the sake of doing it as an excercise. If you make a bunch of different random things as excersises, such as a plasma rifle, a german longsword, shirlock holmes, and a hi res bug, it may look good in a portfolio, but you can't really use them so easily together in a project.

    when you are focused on your project, you'll start to see movies and games differently and maybe take a ideas from them to incorporate it to your own.
    well anyway that's just something personal that helps me with my motivation. thought id share because i also suffer from depression.
    also keep in mind often times huge projects were something that started out as something very small!
  • illbleed
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    illbleed polycounter lvl 6
    I am in a similar boat. I've sort of been thinking about changing my major. I've always loved music.. i've been writing since i was 13, and thought about majoring in music composition instead. These thoughts bring me anxiety. I love video games, but will making it a career make me happy? i am still uncertain if it would. I feel creative often, but i can't put that into art. I often try to write it out instead. It seems to help me. I wish i could draw, i've taken a sketching class and damn was it difficult process. I am indeed getting good grades in my 3d modeling classes..
    I just dont know if i can keep it up forever.

    Like you, i dont feel the motivation sometimes. It could be mostly because i suffer from major depressive disorder, or schizoid personality disorder. I try not to let it get in the way of my school work now that i am in a university for it. It use to effect me so much. So much that i dropped out of high school. Not only that, but i was suffering from headaches since i was a small child. Chronic headaches, migraines, and morning headaches. Ugh. Lol.


    So here i am. I dont know if i would prefer a major in music theory/composition or 3d modeling. :/
  • JacqueChoi
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    JacqueChoi polycounter
    illbleed wrote: »
    So here i am. I dont know if i would prefer a major in music theory/composition or 3d modeling. :/

    Strangely enough a LOT of developers in the industry have this dilemma.

    Most of us went the game route because we wanted a more steady paycheck (but it's just as competitive).

    No joke, a LOT of artists (even here on polycount) are semi-virtuoso guitarists blazing through Satriani/Malmsteen solos note-for-note.
  • almighty_gir
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    almighty_gir ngon master
    lol, as if Malmsteen is even up there bro.
  • ulricr
    could be paralyzing fear due to insecurities than lack of motivation. giving up completely is just the next step after procrastination
  • passerby
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    passerby polycounter lvl 12
    a. Take care of your body (eat proper food and exercise).
    b. take short breaks every hour or 2 while working (You tend to comeback with fresh eyes).
    c. get a social life, people need human contact.
    d. get a 2nd hobby (for me personally i found music to be just that, if i feel burn out from 3d, i work on my guitar or bass skills)
    e. find a way to experience new things, you will do much better as a artist because of it.


    almighty_gir i find malmsteen tries more complex stuff, but satriani has better mastery, his execution just sounds cleaner and more exact. Also influence is different, satch defiantly has more blues in him, while malmsteen has metal and a neo classical thing going.
  • Dataday
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    Dataday polycounter lvl 8
    Stinkfoot wrote: »
    I woke up after a 4 year Rut/depression/demotivated state, for me, like said above is first of all not blaming yourself for inactivity, take a look back and try to figure out where you got derailed, maybe something happened, maybe you forgot something or just cant figure out what you were doing it for.


    Keep in mind, you're like an engine, and if you leave it in the garage for a while it might take a few chugs before it starts running again, but you will get it running in the end if you give it time.

    This is good advice. I myself am coming out a bit of a rut. There was a line from Austin Powers that really fits into this whole motivation spiral, a certain over weight villain said he "eats because he is unhappy and unhappy because he eats, its a vicious cycle". In many cases, especially for technical art, it becomes a bit overwhelming... and so you pull back a bit, but then you start feeling "rusty" and getting back up to speed is also over whelming, just thinking about it is overwhelming and thus, at least in our minds we can make it to seem more mentally heavy than it really is.

    The solution for me and I'm pretty sure its been the same for others, is to not think of everything you want and need to do all at once, but take it in baby steps...one piece at a time.

    As another user mentioned, music... it literally makes all the difference in the world.
    There's a good website that helps by providing work/inspiration music: https://www.focusatwill.com/music/#player

    Anyways its also good to know that many artist struggle with this at times, its not just you or me or anyone else. When you think along those lines, it doesnt make it feel so bad you totally did nothing but read books for a week or make up chores to do as to not work on the skill set in question.


    [ame="http://www.youtube.com/watch?v=g5AixBKy7b4"]Austin Powers: The Spy Who Shagged Me (7/7) Movie CLIP - Fat Bastard's Vicious Cycle (1999) HD - YouTube[/ame]
  • Blaizer
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    Blaizer polycounter
    Sleep your hours... and if you may have a depression, go to the medic yes or yes. If you don't treat well this problem it can become worse.
  • S_ource
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    S_ource polycounter lvl 9
    I haven't read all comments but i feel that i sometime put to much pressure on me (that i need to get better.) And i think that that drags me down sometimes.
  • StephenVyas
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    StephenVyas polycounter lvl 18
    I've always thought motivation is very similar to the act of conditioning your mind.
    Bare with me on this...

    A little abstract, but not that far off would be using the example of Pavlov and his dog.
    Initially, If he rang a bell.. nothing happens, but.. if he rings the bell while giving food to the dog....
    There's now this associative reward based incentive being created for the pup. Every time from that point forward,
    when the bell rings the dog would come charging in happy and expecting food.

    The trick is applying this method of associative rewards to your work habit. (There's a reason why some companies have bonus's for project completions)

    A basic example for me, is coffee.
    If I get a certain amount of work done.. i reward myself with a cup of coffee.
    If I don't get a certain amount of work done, then I begin feeling the effects of caffeine withdrawal.
    So there's this positive reward of more focus (From the coffee) for doing my work and also a negative connotation for me not doing what I'm suppose to be doing.
    it's a simple trick that keeps me going when I'm in a rut and need to push forward.
    (Coffee's good, but it works best with crack and/or heroin)
  • weee
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    weee polycounter lvl 3
    I've always thought motivation is very similar to the act of conditioning your mind.
    Bare with me on this...

    A little abstract, but not that far off would be using the example of Pavlov and his dog.
    Initially, If he rang a bell.. nothing happens, but.. if he rings the bell while giving food to the dog....
    There's now this associative reward based incentive being created for the pup. Every time from that point forward,
    when the bell rings the dog would come charging in happy and expecting food.

    The trick is applying this method of associative rewards to your work habit. (There's a reason why some companies have bonus's for project completions)

    A basic example for me, is coffee.
    If I get a certain amount of work done.. i reward myself with a cup of coffee.
    If I don't get a certain amount of work done, then I begin feeling the effects of caffeine withdrawal.
    So there's this positive reward of more focus (From the coffee) for doing my work and also a negative connotation for me not doing what I'm suppose to be doing.
    it's a simple trick that keeps me going when I'm in a rut and need to push forward.
    (Coffee's good, but it works best with crack and/or heroin)

    coke would be better, heroin only slows you down which you dont need ;)
    seriously though, the only cure is to push yourself doing something constantly, say to model a pirate or shite like that, once you get there, it pushes you back on the track a bit, so keeping doing it until it becomes a habit that you'll feel unwell not doing it on a daily basis, but this is freaking hard, I've tried and failed a million times, and I'm not alone.
  • WarrenM
    An oldie but goodie is the 20 minute burst ... Sit down and dedicate yourself to working on something, anything, for 20 minutes. If you want to stop at the end of that 20 minutes, that's fine, but often times you'll fall into a groove and want to keep going. I find that's a good way to get going as it's not a huge commitment and it's easier to get started on a small time chunk like that rather than, "I'm going to model Kratos today!"
  • ExcessiveZero
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    ExcessiveZero polycounter lvl 12
    weee wrote: »
    coke would be better, heroin only slows you down which you dont need ;)
    seriously though, the only cure is to push yourself doing something constantly, say to model a pirate or shite like that, once you get there, it pushes you back on the track a bit, so keeping doing it until it becomes a habit that you'll feel unwell not doing it on a daily basis, but this is freaking hard, I've tried and failed a million times, and I'm not alone.

    Fuck all that shit, coke will just get you hooked and perpetually talking about what you have to do instead of doing it.

    if you are going the drug route theres a few options, Modafinil-which is pretty awesome prescribed for narcoleptics, amphetamine-which is a classic for people writing novels and getting through school (ritalin) and caffeine the most widely used drug in the world.

    Now removed from all societal prejudice drugs can be awesome as can good sleep nutrition and working out, the only danger is some people are predisposed to addiction and using it as a crutch.

    but beyond tweaking your Neurochemistry which I certainly think is not for everyone, I think the important thing is to just keep chipping away at it, you aren't going to produce your best work every minute of every day, some of your best work you ever do will look shit most likely the first few hrs you work on it, and even if what you made at the end of the day is not that good, at least you made something, it is better to try than resign yourself to a prism of fear and anxiety, and part of me believes failures can be a great teacher, when you accept something isn't right and understand what mistakes you may have made, you can avoid them in the future.

    the biggest fault I think you can have is setting immeasurably high standards for yourself, we all want to make cool stuff and be proud of our work, but it seems clear to me getting really really good, isn't a sprint, its a marathon.
  • StephenVyas
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    StephenVyas polycounter lvl 18
    okay fine.. No drugs, but how bout having a couple beers before you begin your modeling sesh?
    If you come back the next day and notice the girl model has bigger boobs than you remember... well ... A job well done then!

    (This is not coming from personal experience :poly142: :poly124:)

    Learn to have fun with it again and don't treat it like a chore... is the simplist & best advice i can share
  • Amsterdam Hilton Hotel
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    Amsterdam Hilton Hotel insane polycounter
    WarrenM wrote: »
    An oldie but goodie is the 20 minute burst ... Sit down and dedicate yourself to working on something, anything, for 20 minutes. If you want to stop at the end of that 20 minutes, that's fine, but often times you'll fall into a groove and want to keep going. I find that's a good way to get going as it's not a huge commitment and it's easier to get started on a small time chunk like that rather than, "I'm going to model Kratos today!"
    I definitely agree with this. It's a lot harder for me to start working than to continue working once I've already started. These days I keep a sticky note over my monitor that says START on it, so if I get zoned out on youtube videos or forum threads or whatever, it kinda guilts me into booting up a program and creating something. I get a lot more done now, even though I have less hours available than I did in school, just cause of cutting out time sinks like those.
  • JacqueChoi
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    JacqueChoi polycounter
    [ame="http://www.youtube.com/watch?v=ikAb-NYkseI"]Neil Gaiman - Inspirational Commencement Speech at the University of the Arts 2012 - YouTube[/ame]
  • McGreed
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    McGreed polycounter lvl 15
    okay fine.. No drugs, but how bout having a couple beers before you begin your modeling sesh?
    If you come back the next day and notice the girl model has bigger boobs than you remember... well ... A job well done then!

    (This is not coming from personal experience :poly142: :poly124:)

    Learn to have fun with it again and don't treat it like a chore... is the simplist & best advice i can share

    Personally I wouldn't recommend beer, for me it just make me more sleepy and less likely to be able to concentrate/focus on what I'm doing. It might depend on the person, some gets more relaxed and can better get into work.
  • StephenVyas
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    StephenVyas polycounter lvl 18
    And here I thought the Canadians & the Irish had this unbreakable bond over beer... :poly141:
  • Skillmister
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    Skillmister polycounter lvl 11
    This comment might not be so welcome here but whatever:

    Maybe it just isn't for you?

    That's what I realised this year. 3 years of uni then a year of job hunting/portfolio work/the odd bit of freelance and I decided to have a long think about what I'd done over that time and realised there was an underlying reason that I'd produced such a tiny amount of portfolio worthy work, I just didn't enjoy it enough to put the work in. I'm now in a completely unrelated (to 3D) job that I really like and going 'back to school' next year to do a distance learning course to progress into a career I'm confident I will love.

    I may come back to it down the line as a hobby, who knows. But right now it's close to 5 months since I really thought about 3D let alone open some 3D software and I don't miss it at all! Plus I seem to be having more fun playing games than I was while actively doing 3D...

    My 2 cents, probably a little controversial but I feel it was worth saying to break the norm that every single one of these threads is, being "put the work in, make the sacrifices and you'll come out on top".
  • ExcessiveZero
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    ExcessiveZero polycounter lvl 12
    This comment might not be so welcome here but whatever:

    Maybe it just isn't for you?

    That's what I realised this year. 3 years of uni then a year of job hunting/portfolio work/the odd bit of freelance and I decided to have a long think about what I'd done over that time and realised there was an underlying reason that I'd produced such a tiny amount of portfolio worthy work, I just didn't enjoy it enough to put the work in. I'm now in a completely unrelated (to 3D) job that I really like and going 'back to school' next year to do a distance learning course to progress into a career I'm confident I will love.

    I may come back to it down the line as a hobby, who knows. But right now it's close to 5 months since I really thought about 3D let alone open some 3D software and I don't miss it at all! Plus I seem to be having more fun playing games than I was while actively doing 3D...

    My 2 cents, probably a little controversial but I feel it was worth saying to break the norm that every single one of these threads is, being "put the work in, make the sacrifices and you'll come out on top".
    I think theres some truth in that for sure, you really got to go with how you feel, if you enjoy games or something else more than doing 3D then maybe it isn't for you, if you play a game then can't wait to get back to your work or feel you wasted time you could of enjoyed getting a model finished its probably a good indicator you are doing what you love.

    the most effortless way to keep going is to enjoy it, and I think its pretty easy to enjoy myself.

    Sure theres different techniques to buckle down and really bash out a polished piece, maybe some aspects you just want to run away from (creating uvs I find is often soul crushing) but at the fundamental level you have to enjoy what you're doing, or you are missing the point entirely, whether you can do it isn't the same as whether you should.
  • Sarsky
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    Sarsky vertex
    hey i saw this post and i thoguh i would share this.

    https://www.youtube.com/watch?v=Qb0g_gWrNf8

    good guy, good video, this is for anyone who are struggling with confidence! remember progress is hard but fighting through and believing in yourself can be the best, you got to learn to take the crits and use them wisely!
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